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the trouble with lycanthropes
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<blockquote data-quote="GlassJaw" data-source="post: 5728520" data-attributes="member: 22103"><p>Thanks for the all the replies so far everyone.</p><p></p><p>Wulf and I had a chat the other night and I think we are close to a solution. If nothing else, we at least have a direction on how we will proceed next.</p><p></p><p>In a nutshell, we are leaning towards dropping the added Hit Dice when the lycanthrope is in its base humanoid form. What this means it that no changes will be required to the base creature stat block.</p><p></p><p>We are then going to combine the animal and hyrbid forms into one stat block. They are already essentially the same with a few minor differences. Most likely, we will consolidate those differences further. For example, the hybrid form currently does not gain the special attacks of the animal (Improved Grab, Rake, Trip, etc). We will give those abilities to the hybrid form.</p><p></p><p>The one complication to all this is if a 1st-level commoner lycanthrope (which would most likely only have a few hit points) takes damage, what happens if it immediately gets reduced to negative hit points? Wulf proposed that lycanthropes get a "reset" if this happens. The lycanthrope changes form (into hybrid most likely) and "heals" back its hit points and is now ready to fight.</p><p></p><p>The problem with this is how will this mechanic work for the 10th-level fighter werewolf, for example. If it gets reduced to negative hit points in humanoid form, having it completely heal and then change into hybrid form feels wonky.</p><p></p><p>My solution to that is to give the lycanthrope the same amount of hit points in all forms (including its modified Con). There are already rules in place for contracted lycanthropes who can't control their changes (see the Control </p><p>Shape skill in the SRD). This method would also give the commoner lycanthrope some added "toughness" without having to change its stat block in any way.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5728520, member: 22103"] Thanks for the all the replies so far everyone. Wulf and I had a chat the other night and I think we are close to a solution. If nothing else, we at least have a direction on how we will proceed next. In a nutshell, we are leaning towards dropping the added Hit Dice when the lycanthrope is in its base humanoid form. What this means it that no changes will be required to the base creature stat block. We are then going to combine the animal and hyrbid forms into one stat block. They are already essentially the same with a few minor differences. Most likely, we will consolidate those differences further. For example, the hybrid form currently does not gain the special attacks of the animal (Improved Grab, Rake, Trip, etc). We will give those abilities to the hybrid form. The one complication to all this is if a 1st-level commoner lycanthrope (which would most likely only have a few hit points) takes damage, what happens if it immediately gets reduced to negative hit points? Wulf proposed that lycanthropes get a "reset" if this happens. The lycanthrope changes form (into hybrid most likely) and "heals" back its hit points and is now ready to fight. The problem with this is how will this mechanic work for the 10th-level fighter werewolf, for example. If it gets reduced to negative hit points in humanoid form, having it completely heal and then change into hybrid form feels wonky. My solution to that is to give the lycanthrope the same amount of hit points in all forms (including its modified Con). There are already rules in place for contracted lycanthropes who can't control their changes (see the Control Shape skill in the SRD). This method would also give the commoner lycanthrope some added "toughness" without having to change its stat block in any way. [/QUOTE]
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