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<blockquote data-quote="MGibster" data-source="post: 9489677" data-attributes="member: 4534"><p>When I'm running a game, I typically err on the side of the player. I might change my mind about the rule later, and I'll let the players know, but in the interest of moving the game along I favor the player. But what happens when it's player vs. player? Who do you favor? </p><p></p><p>I was running a game of Alien, and one of the players had the Pull Rank ability which allowed them to give someon, even a fellow PC, and order that had to be followed so long as the subject was lower in rank. In this particular case, the captain ordered a crewmember (PC) to kill another crewmember (PC). Seems pretty straight forward, right? In Alien, if you want to kill a helpless human being you have to <em>fail</em> your Empathy check. So I had the captain's player roll for Empathy, which he passed, and I said she couldn't find it within herself to give the order. </p><p></p><p>During the next session, I apologized for making a bad ruling. What I should have done was allow the captain to make her Command role, allowed the crewmember to resist with their Manipulation attribute, and if they failed have them make an Empathy roll to see if they can kill someone who is of no threat to them.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9489677, member: 4534"] When I'm running a game, I typically err on the side of the player. I might change my mind about the rule later, and I'll let the players know, but in the interest of moving the game along I favor the player. But what happens when it's player vs. player? Who do you favor? I was running a game of Alien, and one of the players had the Pull Rank ability which allowed them to give someon, even a fellow PC, and order that had to be followed so long as the subject was lower in rank. In this particular case, the captain ordered a crewmember (PC) to kill another crewmember (PC). Seems pretty straight forward, right? In Alien, if you want to kill a helpless human being you have to [I]fail[/I] your Empathy check. So I had the captain's player roll for Empathy, which he passed, and I said she couldn't find it within herself to give the order. During the next session, I apologized for making a bad ruling. What I should have done was allow the captain to make her Command role, allowed the crewmember to resist with their Manipulation attribute, and if they failed have them make an Empathy roll to see if they can kill someone who is of no threat to them. [/QUOTE]
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