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The Trouble With Rules Discussions
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<blockquote data-quote="TiQuinn" data-source="post: 9489816" data-attributes="member: 4871"><p>For the same reason that avoiding discussions on physics in games and what is possible in reality versus fantasy, I would rule that whatever magic item effects apply to the PC applies to the items they carry as well. Why would I, as a DM, want to suddenly adjudicate what stays on the PC’s person? IMO, that’s a net negative for everyone involved. It makes the DM have to look through the PCs equipment list to determine what is affected by gravity and what isn’t, what actions can be taken while spider climbing and what can’t, and all the while, the player is being told the item is not worth using because they will always have to ask the DM beforehand if something is allowed, making them feel subject to something totally arbitrary (why two levels? Why not one level? Why not three levels? Why not just the first combat?) all while slowing the game down for everyone at the table. And all because the DM doesn’t like the idea of using a sling while using a magic item to climb a wall or ceiling.</p><p></p><p>Just not the way I envision the game. This was a learned behavior during the early days of D&D that I was happy to unlearn and the game improved dramatically as a result. Again, IMO.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9489816, member: 4871"] For the same reason that avoiding discussions on physics in games and what is possible in reality versus fantasy, I would rule that whatever magic item effects apply to the PC applies to the items they carry as well. Why would I, as a DM, want to suddenly adjudicate what stays on the PC’s person? IMO, that’s a net negative for everyone involved. It makes the DM have to look through the PCs equipment list to determine what is affected by gravity and what isn’t, what actions can be taken while spider climbing and what can’t, and all the while, the player is being told the item is not worth using because they will always have to ask the DM beforehand if something is allowed, making them feel subject to something totally arbitrary (why two levels? Why not one level? Why not three levels? Why not just the first combat?) all while slowing the game down for everyone at the table. And all because the DM doesn’t like the idea of using a sling while using a magic item to climb a wall or ceiling. Just not the way I envision the game. This was a learned behavior during the early days of D&D that I was happy to unlearn and the game improved dramatically as a result. Again, IMO. [/QUOTE]
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