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The Trouble With Rules Discussions
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<blockquote data-quote="James Gasik" data-source="post: 9489950" data-attributes="member: 6877472"><p>Only rarely have I encountered games that had rules that were inherently busted or broken. Sure, there's the occasional editing error, but it usually comes down to edge cases.</p><p></p><p>You can have a perfectly cromulent rule that functions just fine in normal play suddenly come to a crashing halt when something strange happens.</p><p></p><p>Here's an example I had come up once, and at the time, nobody could come up with a good answer.</p><p></p><p>Rule: two medium-sized characters cannot end their turns in the same space, but they can move through each other's spaces.</p><p></p><p>Player has a reach weapon. They get a free attack when someone attempts to move from the space 10' away from them into the space 5' away from them.</p><p></p><p>Player is standing in a hallway, in front of a door.</p><p></p><p>Enemies are trying to get past the player, as they are carrying stolen loot.</p><p></p><p>Player has an ability that lets them knock someone down, ending their movement in the space they occupy.</p><p></p><p>So here's what happens. Enemy A approaches the player, gets knocked down in the space 10' away from them. Has no action to stand up, can't attack. Crawling (in this instance) requires all of their movement, of which they currently have none.</p><p></p><p>Enemy B steps over Enemy A to approach the player. Gets knocked down. In a space they cannot end their turn in! The rules don't cover what happens.</p><p></p><p>The DM has to now do the job of the game designer to figure out what happens, and how they rule can have a huge impact on this encounter, and if it becomes precedent, the whole game.</p><p></p><p>They could decide that multiple prone characters <strong>can</strong>, in fact, occupy the same space. They could rule that Enemy B trips over Enemy A and ends up adjacent to the player, allowing them to attack the player.</p><p></p><p>They could rule that Enemy B falls back to the space 15' away. Or something else entirely.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9489950, member: 6877472"] Only rarely have I encountered games that had rules that were inherently busted or broken. Sure, there's the occasional editing error, but it usually comes down to edge cases. You can have a perfectly cromulent rule that functions just fine in normal play suddenly come to a crashing halt when something strange happens. Here's an example I had come up once, and at the time, nobody could come up with a good answer. Rule: two medium-sized characters cannot end their turns in the same space, but they can move through each other's spaces. Player has a reach weapon. They get a free attack when someone attempts to move from the space 10' away from them into the space 5' away from them. Player is standing in a hallway, in front of a door. Enemies are trying to get past the player, as they are carrying stolen loot. Player has an ability that lets them knock someone down, ending their movement in the space they occupy. So here's what happens. Enemy A approaches the player, gets knocked down in the space 10' away from them. Has no action to stand up, can't attack. Crawling (in this instance) requires all of their movement, of which they currently have none. Enemy B steps over Enemy A to approach the player. Gets knocked down. In a space they cannot end their turn in! The rules don't cover what happens. The DM has to now do the job of the game designer to figure out what happens, and how they rule can have a huge impact on this encounter, and if it becomes precedent, the whole game. They could decide that multiple prone characters [B]can[/B], in fact, occupy the same space. They could rule that Enemy B trips over Enemy A and ends up adjacent to the player, allowing them to attack the player. They could rule that Enemy B falls back to the space 15' away. Or something else entirely. [/QUOTE]
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