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The Trouble With Rules Discussions
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<blockquote data-quote="tetrasodium" data-source="post: 9490105" data-attributes="member: 93670"><p>Were you? It seems that you are suggesting something that excluded you from offering an opinion as well. Why do you feel that you are somehow exempt from this?</p><p></p><p> Even without being there it's entirely possible to assess the described situation and come up with possible problems why a reasonable gm might feel a need to make the call they did for the health of their game overall simply by assuming that the possibility exists rather than assuming that the GM could not possibly have a reasonable goal in making that call. We can do that by placing the call and described scenario in the context of the game itself.</p><p></p><p></p><p>It was literally the initial claim back in post <a href="https://www.enworld.org/threads/the-trouble-with-rules-discussions.707424/post-9489777" target="_blank">12</a> shooting while walking sideways. Walking sideways would be moving.</p><p></p><p>Please see the last couple times I explained them to you.</p><p></p><p>"<a href="https://www.enworld.org/threads/the-trouble-with-rules-discussions.707424/post-9489832" target="_blank">Again, I wouldn’t want to give a player an item like that and then have to tell the player your arrows fall out, your sling bullets drop as you try to load them, anything in your pockets falls out, your spell components drop from your hand, etc, etc, etc."</a></p><p>And other posts of yours. Apparently the GM in question does not meet your standards to be a real GM's but that doesn't make it a bad or unreasonable call </p><p></p><p></p><p>It's easy to make enough assumptions about how a player walking along walls and ceilings while shooting a ranged weapon with extremely high ammo capacity can negatively impact a game if you assume that it was possible for a reasonable GM to have made the call.</p><p></p><p>You are ignoring the problem on your position with so much for e that you have repeatedly asked what reasons a gm might make the call and done so each time as if it were the first.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9490105, member: 93670"] Were you? It seems that you are suggesting something that excluded you from offering an opinion as well. Why do you feel that you are somehow exempt from this? Even without being there it's entirely possible to assess the described situation and come up with possible problems why a reasonable gm might feel a need to make the call they did for the health of their game overall simply by assuming that the possibility exists rather than assuming that the GM could not possibly have a reasonable goal in making that call. We can do that by placing the call and described scenario in the context of the game itself. It was literally the initial claim back in post [URL='https://www.enworld.org/threads/the-trouble-with-rules-discussions.707424/post-9489777']12[/URL] shooting while walking sideways. Walking sideways would be moving. Please see the last couple times I explained them to you. "[URL='https://www.enworld.org/threads/the-trouble-with-rules-discussions.707424/post-9489832']Again, I wouldn’t want to give a player an item like that and then have to tell the player your arrows fall out, your sling bullets drop as you try to load them, anything in your pockets falls out, your spell components drop from your hand, etc, etc, etc."[/URL] And other posts of yours. Apparently the GM in question does not meet your standards to be a real GM's but that doesn't make it a bad or unreasonable call It's easy to make enough assumptions about how a player walking along walls and ceilings while shooting a ranged weapon with extremely high ammo capacity can negatively impact a game if you assume that it was possible for a reasonable GM to have made the call. You are ignoring the problem on your position with so much for e that you have repeatedly asked what reasons a gm might make the call and done so each time as if it were the first. [/QUOTE]
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