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The Trouble With Rules Discussions
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<blockquote data-quote="Blue" data-source="post: 9491051" data-attributes="member: 20564"><p>Your experience is so foreign to anything I have with RPGs in the past few decades.</p><p></p><p>First, house rules need to be communicated by the DM, hopefully before play such as Session 0 or a handout before character creation. And then <em>there cannot be the loggerheads you describe.</em> It just cannot exist. "We play like this." "Sure, but not at this table - it's either RAW or these houserules, which you knew about." There literally is no place for those loggerheads to exist.</p><p></p><p>I can see it more possible for a DM making a Ruling, but that's explicitly for a corner case the rules aren't covering well. One of my usual Session 0 is that players are free to bring up rules and disagree, but if we can't come to a conclusion within 5 minutes, and it's not something like killing a character, then I'll make an interim ruling and we can address it after the session. No loggerheads possible, since it's already been agreed to.</p><p></p><p>Also the "pages of houserules" isn't something I've seen since AD&D 2nd. Frankly, there are so many RPGs out there that who would ever play in a game with pages of house rules - just find a ruleset that fits. With zero excuse of "but we like/familiar/want to play D&D" because your actions say you don't.</p><p></p><p>Your example loggerhead is "A DM gave me the wrong information, telling me the effect was as a spell, so I argued for that with another DM instead of what the item actually did". You weren't even wrong, the first DM who referred you to the spell was. If the rules are kept from you and then misrepresented, you aren't at a loggerhead for rules discussion, you're stuck because you've been misinformed. Whole different argument. If you had access to the actual rules, none of that would have happened.</p><p></p><p>Basically, none of this is something that I can even imagine happening honestly at any table I've played at in the past two decades, which includes multiple groups and public tables at a D&D club.</p></blockquote><p></p>
[QUOTE="Blue, post: 9491051, member: 20564"] Your experience is so foreign to anything I have with RPGs in the past few decades. First, house rules need to be communicated by the DM, hopefully before play such as Session 0 or a handout before character creation. And then [I]there cannot be the loggerheads you describe.[/I] It just cannot exist. "We play like this." "Sure, but not at this table - it's either RAW or these houserules, which you knew about." There literally is no place for those loggerheads to exist. I can see it more possible for a DM making a Ruling, but that's explicitly for a corner case the rules aren't covering well. One of my usual Session 0 is that players are free to bring up rules and disagree, but if we can't come to a conclusion within 5 minutes, and it's not something like killing a character, then I'll make an interim ruling and we can address it after the session. No loggerheads possible, since it's already been agreed to. Also the "pages of houserules" isn't something I've seen since AD&D 2nd. Frankly, there are so many RPGs out there that who would ever play in a game with pages of house rules - just find a ruleset that fits. With zero excuse of "but we like/familiar/want to play D&D" because your actions say you don't. Your example loggerhead is "A DM gave me the wrong information, telling me the effect was as a spell, so I argued for that with another DM instead of what the item actually did". You weren't even wrong, the first DM who referred you to the spell was. If the rules are kept from you and then misrepresented, you aren't at a loggerhead for rules discussion, you're stuck because you've been misinformed. Whole different argument. If you had access to the actual rules, none of that would have happened. Basically, none of this is something that I can even imagine happening honestly at any table I've played at in the past two decades, which includes multiple groups and public tables at a D&D club. [/QUOTE]
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