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The Trouble With Union
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<blockquote data-quote="ColonelHardisson" data-source="post: 3679887" data-attributes="member: 363"><p>Actually, that would be a strong reason why I <em>would</em> like it. I'm not a fan of Planescape.</p><p></p><p>Plus, I don't think the ELH really jacked up the power levels to ridiculous levels. In fact, I think the designers erred way too far on the safe side. They made epic level adventuring seem kind of mundane. There were only a few instances of truly awesome material for epic level characters, the kind of stuff that makes you sit up and really notice how different epic level characters are. Some of the epic spells approached that feel, but the prereqs made many of them unusable even by a lot of deities. There was no real point to them being in there if they could never be used (at least, by anyone who is even remotely playing by the rules as written). The most consistently cool section of the book is the monster section. Many of them really do seem appropriate challenges for epic level characters.</p><p></p><p>All that said, Union just seemed kind of silly, and like an afterthought. It was pretty much like any other city, except everyone was high level. You'd think a city made up of such powerful characters would have a lot really breathtaking landmarks or qualities. But Union just seemed kind of blah. I mean, every inhabitant would be, and may well be, a mighty hero somewhere else. Unio should be a city like Tanelorn in Michael Moorcock's "Eternal Champion" stories. But Union makes all these guys just faces in a crowd. The only time any characters really seem to come to life are the two bumbling, blustering adventurers somewhere in the 7th-9th level range who try to swagger around like the big dogs. It's an interesting bit of background, but there isn't much beyond that to make Union come alive.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 3679887, member: 363"] Actually, that would be a strong reason why I [i]would[/i] like it. I'm not a fan of Planescape. Plus, I don't think the ELH really jacked up the power levels to ridiculous levels. In fact, I think the designers erred way too far on the safe side. They made epic level adventuring seem kind of mundane. There were only a few instances of truly awesome material for epic level characters, the kind of stuff that makes you sit up and really notice how different epic level characters are. Some of the epic spells approached that feel, but the prereqs made many of them unusable even by a lot of deities. There was no real point to them being in there if they could never be used (at least, by anyone who is even remotely playing by the rules as written). The most consistently cool section of the book is the monster section. Many of them really do seem appropriate challenges for epic level characters. All that said, Union just seemed kind of silly, and like an afterthought. It was pretty much like any other city, except everyone was high level. You'd think a city made up of such powerful characters would have a lot really breathtaking landmarks or qualities. But Union just seemed kind of blah. I mean, every inhabitant would be, and may well be, a mighty hero somewhere else. Unio should be a city like Tanelorn in Michael Moorcock's "Eternal Champion" stories. But Union makes all these guys just faces in a crowd. The only time any characters really seem to come to life are the two bumbling, blustering adventurers somewhere in the 7th-9th level range who try to swagger around like the big dogs. It's an interesting bit of background, but there isn't much beyond that to make Union come alive. [/QUOTE]
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