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The Trouble With Union
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<blockquote data-quote="I'm A Banana" data-source="post: 3680366" data-attributes="member: 2067"><p>You're right. D&D has always changed the way you play every approximately 5 levels as PC's get access to high-powered blasting magic, divination, teleportation, scrying, creating food and water, resurrection, wishes, etc., etc. An ELH should have taken this, and given the "final" chance that the campaign can go through, should have dealt with the problems and burdens of power, should have introduced things like reputation, running kingdoms, attaining divinity, and even then still having to fight bad guys and save the world every once in a while. But the kind of badguys like the monster section of the ELH provides (which is one very cool section of the ELH -- the godspawn alone are kind of amazing monsters). </p><p></p><p>The mechanics of the ELH are solid enough, and there's a few good ideas, but too often it refuses to accept that the game *should* be different at level 25 than it is at level 15. It's understandable why, but it works against the entire flow of the D&D game to get there.</p><p></p><p>With Union, specifically, it's got some nice ideas, but the entire thing is violated by level 50 dirt farmers. "We have all these great powers and we're just TIRED of using them" doesn't fly for me.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3680366, member: 2067"] You're right. D&D has always changed the way you play every approximately 5 levels as PC's get access to high-powered blasting magic, divination, teleportation, scrying, creating food and water, resurrection, wishes, etc., etc. An ELH should have taken this, and given the "final" chance that the campaign can go through, should have dealt with the problems and burdens of power, should have introduced things like reputation, running kingdoms, attaining divinity, and even then still having to fight bad guys and save the world every once in a while. But the kind of badguys like the monster section of the ELH provides (which is one very cool section of the ELH -- the godspawn alone are kind of amazing monsters). The mechanics of the ELH are solid enough, and there's a few good ideas, but too often it refuses to accept that the game *should* be different at level 25 than it is at level 15. It's understandable why, but it works against the entire flow of the D&D game to get there. With Union, specifically, it's got some nice ideas, but the entire thing is violated by level 50 dirt farmers. "We have all these great powers and we're just TIRED of using them" doesn't fly for me. [/QUOTE]
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