Michael Morris
First Post
The Player's Handbook has a blurb about the DM having the right to change the rules. However, there is one rule he cannot change. One rule that he cannot trump. The true "rule 0"
The rule of fun.
Simply put - this is a game. Games are meant to be fun. Whatever else occurs, if the players stop enjoying the game, then they have little or no reason left to play. Remember that if the players don't play there is no game.
I've been noting a trend in the house rules and main rules forum (where I lurk more often than post) towards realism. If that's what everyone at the table enjoys, fine. But rules that slow the game down or add complexity in place of action should be looked at with a wary eye.
Just something I felt like pointing out since it seems to be getting lost in a couple of threads.
The rule of fun.
Simply put - this is a game. Games are meant to be fun. Whatever else occurs, if the players stop enjoying the game, then they have little or no reason left to play. Remember that if the players don't play there is no game.
I've been noting a trend in the house rules and main rules forum (where I lurk more often than post) towards realism. If that's what everyone at the table enjoys, fine. But rules that slow the game down or add complexity in place of action should be looked at with a wary eye.
Just something I felt like pointing out since it seems to be getting lost in a couple of threads.