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The True Rule 0.
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<blockquote data-quote="D+1" data-source="post: 2289197" data-attributes="member: 13654"><p>Just to bandy semantics...</p><p>I disagree. Nobody is REQUIRED to have fun while playing D&D. There are occasions when players seem particularly prone to being fun sponges sucking up all the enjoyment around them in addition to being determined not to get into the spirit of the game themselves but they are thankfully rare IME. But people aren't at the table so that they can have fun INFLICTED upon them. People will enjoy what they enjoy; they will prefer what they prefer in matters of what genre is being played, the levels and type of humor, the frequency of roleplaying versus combat, etc.</p><p></p><p>These aren't things that you can RULE. They are very, very important to be sure. They need to be discussed and given due consideration by everyone, but fun is relative. It's different for everyone and you can't please <em>everyone</em> all the time.Then call it the "Unwritten Rule", both in the respect that it isn't actually graven in stone anywhere and that <em>it shouldn't have to be</em>.Well, the purpose of having a Rule 0 [The DM gets to change the rules] is to allow the DM to make the changes that he knows are necessary to maximize the fun for his players. To emphasize realism, complexity, simplicity, heroics, or whatever by making changes to the rules is one thing - the DM not KNOWING what his players consider to be fun and the players not INFORMING the DM that he's pushed his game in the wrong direction is quite another. That's not a rule-related issue really, it's a skill (or lack thereof).</p></blockquote><p></p>
[QUOTE="D+1, post: 2289197, member: 13654"] Just to bandy semantics... I disagree. Nobody is REQUIRED to have fun while playing D&D. There are occasions when players seem particularly prone to being fun sponges sucking up all the enjoyment around them in addition to being determined not to get into the spirit of the game themselves but they are thankfully rare IME. But people aren't at the table so that they can have fun INFLICTED upon them. People will enjoy what they enjoy; they will prefer what they prefer in matters of what genre is being played, the levels and type of humor, the frequency of roleplaying versus combat, etc. These aren't things that you can RULE. They are very, very important to be sure. They need to be discussed and given due consideration by everyone, but fun is relative. It's different for everyone and you can't please [I]everyone[/I] all the time.Then call it the "Unwritten Rule", both in the respect that it isn't actually graven in stone anywhere and that [I]it shouldn't have to be[/I].Well, the purpose of having a Rule 0 [The DM gets to change the rules] is to allow the DM to make the changes that he knows are necessary to maximize the fun for his players. To emphasize realism, complexity, simplicity, heroics, or whatever by making changes to the rules is one thing - the DM not KNOWING what his players consider to be fun and the players not INFORMING the DM that he's pushed his game in the wrong direction is quite another. That's not a rule-related issue really, it's a skill (or lack thereof). [/QUOTE]
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