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<blockquote data-quote="Brother MacLaren" data-source="post: 2290825" data-attributes="member: 15999"><p>To me, it appears that players who want to know what is going to happen in the future are expressing a certain lack of trust in the GM. Perfectly understandable in most cases, including most games I've been in. The best of games, however, have trust.</p><p></p><p>When you have gotten to know and trust the GM, is it not true that they can do things which seem less than fun in the short term but have an exceptionally cool payoff? And does knowing what's going to happen spoil the surprise? One reason I love RPGs more than CRPGs is the utter unpredictability of what will happen next.</p><p></p><p>And I hate narration with me as a specator watching my PC (cut-scenes in KOTOR for example). I'd much rather RP it out (again, without warning) - but my particular example had level 1's in mind, so it wouldn't feel particularly frustrating. A bunch of level 1's facing an encounter that happens to be CR 7 is not "railroading" IMO - it's simply denying them the usual protection that PCs get of facing things they can defeat. And against, say, a short hill giant that looks like an ogre, they might not know to run until half of them are dead or dying. (On the other hand, if they live, you improvise and take the plot in a different direction.)</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 2290825, member: 15999"] To me, it appears that players who want to know what is going to happen in the future are expressing a certain lack of trust in the GM. Perfectly understandable in most cases, including most games I've been in. The best of games, however, have trust. When you have gotten to know and trust the GM, is it not true that they can do things which seem less than fun in the short term but have an exceptionally cool payoff? And does knowing what's going to happen spoil the surprise? One reason I love RPGs more than CRPGs is the utter unpredictability of what will happen next. And I hate narration with me as a specator watching my PC (cut-scenes in KOTOR for example). I'd much rather RP it out (again, without warning) - but my particular example had level 1's in mind, so it wouldn't feel particularly frustrating. A bunch of level 1's facing an encounter that happens to be CR 7 is not "railroading" IMO - it's simply denying them the usual protection that PCs get of facing things they can defeat. And against, say, a short hill giant that looks like an ogre, they might not know to run until half of them are dead or dying. (On the other hand, if they live, you improvise and take the plot in a different direction.) [/QUOTE]
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