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The True Rule 0.
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<blockquote data-quote="The_Universe" data-source="post: 2290981" data-attributes="member: 8944"><p>Compromise between players (give and take amongst the group members) is just as important to maintain this "Rule -1" (as I think it rightfully preempts rule 0) as is compromise between the players as a whole and the DM/GM. </p><p> </p><p>Laying down ultimatums (if it doesn't happen like this, my enjoyment is ruined!) isn't just a problem for the DM, it's a problem for the other players, who may have different expectations and desires from the adventure that you're all theoretically sharing. RPGs are, by necessity, a group oriented exercise with a lot of give and take involved. The most common infraction against "Rule -1" I've seen are players forgetting the give and going for the take with gusto. It's the "I'm the star!" syndrome, I think. </p><p> </p><p>Now, there can be problems with DMs, as well....</p><p> </p><p>If the DM isn't willing to give at all - you have a problem. However, players often forget that their responsibilities include the same kinds of leniency they expect (and often demand) from a DM. You can yell and scream all you want about railroading from your DM, but it can happen in reverse, as well. If you're so stuck on a course of action that you pursue it in the game against the DM's advice, don't get upset when it doesn't work out for you. You tried to build the tracks, you made the train, and you made it go - hard to be upset when the DM doesn't make a bridge appear over that canyon.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2290981, member: 8944"] Compromise between players (give and take amongst the group members) is just as important to maintain this "Rule -1" (as I think it rightfully preempts rule 0) as is compromise between the players as a whole and the DM/GM. Laying down ultimatums (if it doesn't happen like this, my enjoyment is ruined!) isn't just a problem for the DM, it's a problem for the other players, who may have different expectations and desires from the adventure that you're all theoretically sharing. RPGs are, by necessity, a group oriented exercise with a lot of give and take involved. The most common infraction against "Rule -1" I've seen are players forgetting the give and going for the take with gusto. It's the "I'm the star!" syndrome, I think. Now, there can be problems with DMs, as well.... If the DM isn't willing to give at all - you have a problem. However, players often forget that their responsibilities include the same kinds of leniency they expect (and often demand) from a DM. You can yell and scream all you want about railroading from your DM, but it can happen in reverse, as well. If you're so stuck on a course of action that you pursue it in the game against the DM's advice, don't get upset when it doesn't work out for you. You tried to build the tracks, you made the train, and you made it go - hard to be upset when the DM doesn't make a bridge appear over that canyon. [/QUOTE]
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