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General Tabletop Discussion
D&D Older Editions
The True Swordmage
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<blockquote data-quote="doctorbadwolf" data-source="post: 7986546" data-attributes="member: 6704184"><p>Yep! It’s based on the concept of esoteric European sword manuals that treat science and fighting as intrinsically linked, and expanding that to include arcane magic. (Medieval Hermetic alchemy was as much about mysticism as it was about what we would now call science). the thread was active a few months ago, I’ll dig it up and link here later. </p><p></p><p>Id love to see your take, if it’s far enough along toshare. Mine is probably about halfway finished but I feel like I need a different perspective on a few things. </p><p></p><p>I think a revised EK could do it just fine. It just needs some new spells so that there are decent range of thematically and mechanically appropriate options at every spell level, and my preference would be to, instead of relying on the SCAG cantrips, use a bonus action feature that changes how your next successful attack works, so they work with rather than against the fighter’s attack action. Maybe make that a fighting style, actually.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7986546, member: 6704184"] Yep! It’s based on the concept of esoteric European sword manuals that treat science and fighting as intrinsically linked, and expanding that to include arcane magic. (Medieval Hermetic alchemy was as much about mysticism as it was about what we would now call science). the thread was active a few months ago, I’ll dig it up and link here later. Id love to see your take, if it’s far enough along toshare. Mine is probably about halfway finished but I feel like I need a different perspective on a few things. I think a revised EK could do it just fine. It just needs some new spells so that there are decent range of thematically and mechanically appropriate options at every spell level, and my preference would be to, instead of relying on the SCAG cantrips, use a bonus action feature that changes how your next successful attack works, so they work with rather than against the fighter’s attack action. Maybe make that a fighting style, actually. [/QUOTE]
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