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The True Swordmage
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<blockquote data-quote="NotAYakk" data-source="post: 7996039" data-attributes="member: 72555"><p>Feature thoughts:</p><p></p><p>Possible defensive features:</p><ul> <li data-xf-list-type="ul">10+int+dex AC (like monk) (Swordmage Warding)</li> <li data-xf-list-type="ul">Ability to cast Blade Ward as a bonus action, or make an attack when casting Blade Ward</li> <li data-xf-list-type="ul">Some kind of active parry</li> <li data-xf-list-type="ul">A defensive boost when one hand is not using a weapon (Swordmage Warding)</li> </ul><p></p><p>Possible protective features:</p><ul> <li data-xf-list-type="ul">Reduce damage to an ally (Aegis of Shielding)</li> <li data-xf-list-type="ul">Trap enemies who attack allies (Aegis of Ensnarement)</li> <li data-xf-list-type="ul">Push/pull magic to defend allies</li> <li data-xf-list-type="ul">Point-blank AOEs that are ally-friendly and create enemy-hostile "zones", making enemies want to disengage.</li> </ul><p></p><p>Possible offensive features:</p><ul> <li data-xf-list-type="ul">Ability to make a melee attack when casting a spell (Leveled? Cantrip? Both?)</li> <li data-xf-list-type="ul">Ability to cast spells through melee attacks</li> <li data-xf-list-type="ul">Ability to "bond" your weapon with what is normally a concentration buff</li> <li data-xf-list-type="ul">Teleport-and-strike (Aegis of Assault/Eladrin Swordmage Advance)</li> <li data-xf-list-type="ul">Snare (Aegis of Ensnarement) or movement restriction</li> <li data-xf-list-type="ul">Preventing enemy teleports (feyslaughter)</li> </ul><p></p><p>Ribbons:</p><p></p><ul> <li data-xf-list-type="ul">Sword bond</li> <li data-xf-list-type="ul">Spellbook</li> <li data-xf-list-type="ul">Rituals</li> <li data-xf-list-type="ul">Light/no armor with good AC</li> </ul><p></p><p>Steal from 4e Optimized builds:</p><ul> <li data-xf-list-type="ul">White Lotus stuff is really fun with a swordmage, especially white lotus (master) riposte</li> <li data-xf-list-type="ul">Eldrich Strike, where you slide enemies you hit, is also fun</li> </ul><p></p><p>Mechanical thoughts:</p><ul> <li data-xf-list-type="ul">Have more on the sword than just sword bond. Concentration idea above.</li> <li data-xf-list-type="ul">Steal from Avenger -- their Oath mechanic is fun, and might be appropriate for an offensive one</li> <li data-xf-list-type="ul">Steal from EK, but not too much. Maybe make the EK be a 1/3 this class.</li> <li data-xf-list-type="ul">A rhythm mechanic, where you do a setup on round 1, and execute on round 2 while doing a setup for round 3 at the same time.</li> <li data-xf-list-type="ul">Int-based. I don't know if we want to permit Int to attack and damage (like 4e); maybe just Int to attack but not damage? That keeps str or dex important. We want both Str and Dex swordmages; Dex will have hand-free and higher AC, Str swordmages need something.</li> <li data-xf-list-type="ul">Story-based subclass means it should definitely be a level 1 choice</li> <li data-xf-list-type="ul">We don't have to duplicate the mark mechanic. An Aegis (shield) ability will do even without it.</li> </ul></blockquote><p></p>
[QUOTE="NotAYakk, post: 7996039, member: 72555"] Feature thoughts: Possible defensive features: [LIST] [*]10+int+dex AC (like monk) (Swordmage Warding) [*]Ability to cast Blade Ward as a bonus action, or make an attack when casting Blade Ward [*]Some kind of active parry [*]A defensive boost when one hand is not using a weapon (Swordmage Warding) [/LIST] Possible protective features: [LIST] [*]Reduce damage to an ally (Aegis of Shielding) [*]Trap enemies who attack allies (Aegis of Ensnarement) [*]Push/pull magic to defend allies [*]Point-blank AOEs that are ally-friendly and create enemy-hostile "zones", making enemies want to disengage. [/LIST] Possible offensive features: [LIST] [*]Ability to make a melee attack when casting a spell (Leveled? Cantrip? Both?) [*]Ability to cast spells through melee attacks [*]Ability to "bond" your weapon with what is normally a concentration buff [*]Teleport-and-strike (Aegis of Assault/Eladrin Swordmage Advance) [*]Snare (Aegis of Ensnarement) or movement restriction [*]Preventing enemy teleports (feyslaughter) [/LIST] Ribbons: [LIST] [*]Sword bond [*]Spellbook [*]Rituals [*]Light/no armor with good AC [/LIST] Steal from 4e Optimized builds: [LIST] [*]White Lotus stuff is really fun with a swordmage, especially white lotus (master) riposte [*]Eldrich Strike, where you slide enemies you hit, is also fun [/LIST] Mechanical thoughts: [LIST] [*]Have more on the sword than just sword bond. Concentration idea above. [*]Steal from Avenger -- their Oath mechanic is fun, and might be appropriate for an offensive one [*]Steal from EK, but not too much. Maybe make the EK be a 1/3 this class. [*]A rhythm mechanic, where you do a setup on round 1, and execute on round 2 while doing a setup for round 3 at the same time. [*]Int-based. I don't know if we want to permit Int to attack and damage (like 4e); maybe just Int to attack but not damage? That keeps str or dex important. We want both Str and Dex swordmages; Dex will have hand-free and higher AC, Str swordmages need something. [*]Story-based subclass means it should definitely be a level 1 choice [*]We don't have to duplicate the mark mechanic. An Aegis (shield) ability will do even without it. [/LIST] [/QUOTE]
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