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<blockquote data-quote="NotAYakk" data-source="post: 7997389" data-attributes="member: 72555"><p>So here is the 1/2 caster template with a level 1 subclass.</p><p></p><p>Level 1: Subclass, Intro feature</p><p>Level 2: Spellcasting, Feature</p><p>Level 3: Feature, Spell Slot</p><p>Level 4: ASI</p><p>Level 5: Major offensive feature, Spell Level</p><p>Level 6: Feature</p><p>Level 7: Feature, Spell slot</p><p>Level 8: ASI</p><p>Level 9: Spell Level</p><p>Level 10: Feature</p><p>Level 11: Major offensive feature, Spell slot</p><p>Level 12: ASI</p><p>Level 13: Spell Level</p><p>Level 14: Feature</p><p>Level 15: Feature, Spell Slot</p><p>Level 16: ASI</p><p>Level 17: Spell Level</p><p>Level 18: Feature</p><p>Level 19: Spell Slot, ASI</p><p>Level 20: Feature</p><p></p><p>In level 17-20, one Major offensive feature</p><p></p><p>The subclass needs to determine 2-3 additional features.</p><p></p><p>Naturally the subclass would also give additional spells available or even preped? This should be a spellbook-prep caster like the wizard I think.</p><p></p><p>Into Features:</p><p></p><p><strong>Weapon Bond</strong>: At 1st level, a Spellguard can bond a melee slashing weapon. When a weapon is bonded to the Spellguard, they may use Intelligence instead of Dexterity or Strength for attack rolls, but continue to use Dexterity or Strength for damage. As a bonus action, a Spellguard can summon their bonded weapon to their hand from anywhere on the same plane of existence, or on subplanes connected to the same plane of existence.</p><p></p><p><strong>Spellguard's Ward</strong>: ??? Just 10+int+dex when unarmored?</p><p></p><p>That does make the class overly tempting to dip for a wizard.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7997389, member: 72555"] So here is the 1/2 caster template with a level 1 subclass. Level 1: Subclass, Intro feature Level 2: Spellcasting, Feature Level 3: Feature, Spell Slot Level 4: ASI Level 5: Major offensive feature, Spell Level Level 6: Feature Level 7: Feature, Spell slot Level 8: ASI Level 9: Spell Level Level 10: Feature Level 11: Major offensive feature, Spell slot Level 12: ASI Level 13: Spell Level Level 14: Feature Level 15: Feature, Spell Slot Level 16: ASI Level 17: Spell Level Level 18: Feature Level 19: Spell Slot, ASI Level 20: Feature In level 17-20, one Major offensive feature The subclass needs to determine 2-3 additional features. Naturally the subclass would also give additional spells available or even preped? This should be a spellbook-prep caster like the wizard I think. Into Features: [b]Weapon Bond[/b]: At 1st level, a Spellguard can bond a melee slashing weapon. When a weapon is bonded to the Spellguard, they may use Intelligence instead of Dexterity or Strength for attack rolls, but continue to use Dexterity or Strength for damage. As a bonus action, a Spellguard can summon their bonded weapon to their hand from anywhere on the same plane of existence, or on subplanes connected to the same plane of existence. [b]Spellguard's Ward[/b]: ??? Just 10+int+dex when unarmored? That does make the class overly tempting to dip for a wizard. [/QUOTE]
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