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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The truly working version of The Assassin Class
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<blockquote data-quote="Ramripotek" data-source="post: 9747768" data-attributes="member: 7053644"><p><strong><em>Assassin</em> <em>Class Features</em></strong></p><p><strong><em></em></strong></p><p><strong><em>Assassin's Shroud</em></strong></p><p></p><p><em>You gain the Assassin's Shroud power. </em></p><p></p><p><strong><em>Guild Training</em></strong></p><p><em>Choose one of the following options:</em></p><p><em></em></p><p><em><strong>Bleak Disciple: </strong></em></p><p><em>While you have no temporary hit points, you gain a bonus to damage rolls equal to your Constitution modifier against your Assassin's Shroud target. When you hit your Assassin's Shroud target, you gain temporary hit points equal to your Constitution modifier. While you have temporary hit points, enemies adjacent to you receive a - 2 penalty with attacks that don't include you as a target. When you lose all of your temporary hit points, you can immediately use </em>Shadow Step<em> as a free action. </em></p><p><em></em></p><p><em><strong>Night Stalker: </strong></em></p><p><em>You gain a bonus to damage rolls against your Assassin's Shroud target equal to your Charisma modifier while it is not adjacent to any of your enemies. Whenever you use a Fear power, you gain a +1 bonus to the damage roll for each of your allies adjacent to the target. When you reduce an enemy to 0 hit points, you can use Shadow Step as a free action, treating the enemy that was just reduced to 0 hit points as a creature for the purpose of the power's requirement. </em></p><p><em></em></p><p><em><strong>Shade Form: </strong></em></p><p><em></em></p><p><em>You gain the Shade form power. </em></p><p><em></em></p><p><em><strong>Shadow Step:</strong></em></p><p><em></em></p><p><em>You gain the Shadow Step power. </em></p></blockquote><p></p>
[QUOTE="Ramripotek, post: 9747768, member: 7053644"] [B][I]Assassin[/I] [I]Class Features Assassin's Shroud[/I][/B] [I]You gain the Assassin's Shroud power. [/I] [B][I]Guild Training[/I][/B] [I]Choose one of the following options: [B]Bleak Disciple: [/B] While you have no temporary hit points, you gain a bonus to damage rolls equal to your Constitution modifier against your Assassin's Shroud target. When you hit your Assassin's Shroud target, you gain temporary hit points equal to your Constitution modifier. While you have temporary hit points, enemies adjacent to you receive a - 2 penalty with attacks that don't include you as a target. When you lose all of your temporary hit points, you can immediately use [/I]Shadow Step[I] as a free action. [B]Night Stalker: [/B] You gain a bonus to damage rolls against your Assassin's Shroud target equal to your Charisma modifier while it is not adjacent to any of your enemies. Whenever you use a Fear power, you gain a +1 bonus to the damage roll for each of your allies adjacent to the target. When you reduce an enemy to 0 hit points, you can use Shadow Step as a free action, treating the enemy that was just reduced to 0 hit points as a creature for the purpose of the power's requirement. [B]Shade Form: [/B] You gain the Shade form power. [B]Shadow Step:[/B] You gain the Shadow Step power. [/I] [/QUOTE]
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The truly working version of The Assassin Class
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