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the "truth" about classes
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<blockquote data-quote="SteveC" data-source="post: 3726339" data-attributes="member: 9053"><p>And that's my point. If you're designing an adventure, and want to use the 4E mechanics, you're not using gnomes unless they return as open content.</p><p></p><p>Sure you can use the name "gnome" but we're concerned about the mechanics, after all.</p><p></p><p>It has been suggested that this is some sort of bonanza for OGL publishers, who will be able to give their own take on those races and classes that get left out. I really don't think that's a good idea, because if given the choice between two gnomes, most of your customer base is going to go with the "official" one. That's what happens now.</p><p></p><p>Why do I care? Well, largely it's because third party companies do a better job of making adventures than WotC, especially if you put the guys from Paizo into the generic adventure camp rather than giving them the special rights they had with Dungeon. I want to see the best module support possible for the game, because that will give me something to run when I don't have time to invent a campaign myself, so I'm selfish and want companies like Paizo, Goodman Games, and Necromancer (wherever they end up) to have at least as much open content to work with in 4E.</p><p></p><p>So here's to hoping that we get more open content this time, or at least the same amount.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3726339, member: 9053"] And that's my point. If you're designing an adventure, and want to use the 4E mechanics, you're not using gnomes unless they return as open content. Sure you can use the name "gnome" but we're concerned about the mechanics, after all. It has been suggested that this is some sort of bonanza for OGL publishers, who will be able to give their own take on those races and classes that get left out. I really don't think that's a good idea, because if given the choice between two gnomes, most of your customer base is going to go with the "official" one. That's what happens now. Why do I care? Well, largely it's because third party companies do a better job of making adventures than WotC, especially if you put the guys from Paizo into the generic adventure camp rather than giving them the special rights they had with Dungeon. I want to see the best module support possible for the game, because that will give me something to run when I don't have time to invent a campaign myself, so I'm selfish and want companies like Paizo, Goodman Games, and Necromancer (wherever they end up) to have at least as much open content to work with in 4E. So here's to hoping that we get more open content this time, or at least the same amount. --Steve [/QUOTE]
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