Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The TTRPG Revival of PC Bases, Strongholds, and Communities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8478834" data-attributes="member: 5142"><p>One thing that I have been noticing in a fair number of TTRPGs over the past decade has been an increased attention to giving PCs a base, stronghold, or community that, in some respects, acts as a shared point of interest for the party. In many cases, these bases/strongholds/communities can be upgraded as part of play. So there are incentives for sticking around, forming attachments with the community or area, and investing character play into a region. I'm a massive fan of this style of play, and it shows up in a lot of games that I like. While strongholds and the like were part of TSR D&D play and are nothing new in the grand scheme of things, strongholds and the like were often (a) considered part of the "late game" for these older editions, but also (b) largely abandoned as a core part of play in WotC era D&D. So there does seem to be a growing revival in using bases, settlements, and strongholds as core parts of TTRPG play that offer both a means of PC party progression that also serves as a focal point of play in the fiction.</p><p></p><p><strong>* Beyond the Wall and Other Adventures (2013): </strong>a B/X OSR game where the players and GM build and populate the village as part of character creation.</p><p></p><p><strong>* Blades in the Dark (2017): </strong>The PCs choose a playbook for their crew based on what sort of operations they want to expand their lair, turf, or ability to conduct crime.</p><p></p><p><strong>* Stonetop (2022):</strong> the iron-age village of Stonetop gets its own playbook. The village can be upgraded through time and the efforts of the PCs.</p><p></p><p><strong>* Vaesen (2020):</strong> the characters are members of a once defunct supernatural investigation Society who are handed the keys to the society's headquarters.</p><p></p><p><strong>* Numenera Destiny (2018):</strong> as part of "Numenera 2," the game was updated with rules about upgrading communities and settlements through the various numenera players can find and build. </p><p></p><p>I am sure there are plenty of more and I certainly welcome hearing about them. But what might have triggered this renewed interest in having bases, communities, and strongholds be a part of play?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8478834, member: 5142"] One thing that I have been noticing in a fair number of TTRPGs over the past decade has been an increased attention to giving PCs a base, stronghold, or community that, in some respects, acts as a shared point of interest for the party. In many cases, these bases/strongholds/communities can be upgraded as part of play. So there are incentives for sticking around, forming attachments with the community or area, and investing character play into a region. I'm a massive fan of this style of play, and it shows up in a lot of games that I like. While strongholds and the like were part of TSR D&D play and are nothing new in the grand scheme of things, strongholds and the like were often (a) considered part of the "late game" for these older editions, but also (b) largely abandoned as a core part of play in WotC era D&D. So there does seem to be a growing revival in using bases, settlements, and strongholds as core parts of TTRPG play that offer both a means of PC party progression that also serves as a focal point of play in the fiction. [B]* Beyond the Wall and Other Adventures (2013): [/B]a B/X OSR game where the players and GM build and populate the village as part of character creation. [B]* Blades in the Dark (2017): [/B]The PCs choose a playbook for their crew based on what sort of operations they want to expand their lair, turf, or ability to conduct crime. [B]* Stonetop (2022):[/B] the iron-age village of Stonetop gets its own playbook. The village can be upgraded through time and the efforts of the PCs. [B]* Vaesen (2020):[/B] the characters are members of a once defunct supernatural investigation Society who are handed the keys to the society's headquarters. [B]* Numenera Destiny (2018):[/B] as part of "Numenera 2," the game was updated with rules about upgrading communities and settlements through the various numenera players can find and build. I am sure there are plenty of more and I certainly welcome hearing about them. But what might have triggered this renewed interest in having bases, communities, and strongholds be a part of play? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The TTRPG Revival of PC Bases, Strongholds, and Communities
Top