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General Tabletop Discussion
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The TTRPG Revival of PC Bases, Strongholds, and Communities
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<blockquote data-quote="Aldarc" data-source="post: 8479629" data-attributes="member: 5142"><p>It's definitely a supplement that I had in mind when creating this thread. S&F was a highly successful kickstarter, but I wasn't sure whether or not to include it since it's a 3pp that doesn't necessarily reflect the core game experience of 5e D&D. </p><p></p><p>I think that WotC, in general, doesn't really see PC strongholds and bases as an integral part of 5e D&D's gameplay. So that has resulted in 3pp like Matt Colville or [USER=1]@Morrus[/USER] having to pick up the pieces. </p><p></p><p></p><p>That's a good bet, though I definitely am biased as I possess a similar sentiment. I do know that in the case of Stonetop that the author was intentionally writing and defining their <em>hearth fantasy</em> game, in part, as being an "anti-murder hobo" work. And murdering your way through the countryside won't necessarily solve the problem of a famine or plague in the village. </p><p></p><p>But it's also, IMHO, not just an anti-murder hobo trend but also an anti-setting tourism one, which I believe you also allude to. What's one way to prevent your PCs from being turned into tourists for the game master's world? You make the tourists into residents of a village/city, community, or headquarters who have all invested personal interests in that place. It also keeps the locations (generally but not always) smaller scale, and I also am growing to like smaller scale settings (e.g., OSE's Dolmenwood). </p><p></p><p></p><p>Yep. It's a game that really wants to support this old school play where strongholds were part of the mid to late game. </p><p></p><p></p><p>Same. It would also be a great addition for West Marches style games.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8479629, member: 5142"] It's definitely a supplement that I had in mind when creating this thread. S&F was a highly successful kickstarter, but I wasn't sure whether or not to include it since it's a 3pp that doesn't necessarily reflect the core game experience of 5e D&D. I think that WotC, in general, doesn't really see PC strongholds and bases as an integral part of 5e D&D's gameplay. So that has resulted in 3pp like Matt Colville or [USER=1]@Morrus[/USER] having to pick up the pieces. That's a good bet, though I definitely am biased as I possess a similar sentiment. I do know that in the case of Stonetop that the author was intentionally writing and defining their [I]hearth fantasy[/I] game, in part, as being an "anti-murder hobo" work. And murdering your way through the countryside won't necessarily solve the problem of a famine or plague in the village. But it's also, IMHO, not just an anti-murder hobo trend but also an anti-setting tourism one, which I believe you also allude to. What's one way to prevent your PCs from being turned into tourists for the game master's world? You make the tourists into residents of a village/city, community, or headquarters who have all invested personal interests in that place. It also keeps the locations (generally but not always) smaller scale, and I also am growing to like smaller scale settings (e.g., OSE's Dolmenwood). Yep. It's a game that really wants to support this old school play where strongholds were part of the mid to late game. Same. It would also be a great addition for West Marches style games. [/QUOTE]
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