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General Tabletop Discussion
*TTRPGs General
The TTRPG Revival of PC Bases, Strongholds, and Communities
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<blockquote data-quote="Aldarc" data-source="post: 8481937" data-attributes="member: 5142"><p>Games dating from the early'00s (e.g,. Burning Wheel, HeroWars/Quest, etc.) seem to lie outside the scope of a "renewed interest" in bases, communities, and strongholds. To be honest, I will admit that even my own listing of <em>Beyond the Wall</em> (2013-2014) was arguably pushing my sense of "renewed interest" but it feels like a slow burner, as a lot of its buzz has seemingly appeared within the past few years, possibly in conjunction with this aforementioned renewed interest. </p><p></p><p></p><p>Thinking about this further, particularly in light of talking about Beyond the Wall & Other Adventures, I also suspect that the renewed interest in the "Base (et al.)" has also been spurred by an interest and desire for greater support and tools for <em>sandbox</em> campaign play. "The base" effectively becomes a personalized starting point of the sandbox.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8481937, member: 5142"] Games dating from the early'00s (e.g,. Burning Wheel, HeroWars/Quest, etc.) seem to lie outside the scope of a "renewed interest" in bases, communities, and strongholds. To be honest, I will admit that even my own listing of [I]Beyond the Wall[/I] (2013-2014) was arguably pushing my sense of "renewed interest" but it feels like a slow burner, as a lot of its buzz has seemingly appeared within the past few years, possibly in conjunction with this aforementioned renewed interest. Thinking about this further, particularly in light of talking about Beyond the Wall & Other Adventures, I also suspect that the renewed interest in the "Base (et al.)" has also been spurred by an interest and desire for greater support and tools for [I]sandbox[/I] campaign play. "The base" effectively becomes a personalized starting point of the sandbox. [/QUOTE]
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