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*Dungeons & Dragons
The Turn Undead conundrum
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<blockquote data-quote="Skyscraper" data-source="post: 6556995" data-attributes="member: 48518"><p>So your cleric damaged instead of turning? Seems along the lines of what I'm looking for. I just went to read the Lightbringer cleric alternate Turn Undead in the module (I had not read it yet). What I like is that they leave the choice of either damaging the undead with the new Destroy Undead power (1d6 dam per cleric level) or to turn as regular, which means that when you feel overwhelmed, you can use the regular turn undead; but as they mention, the lightbringer doesn't like to have some undead flee, he prefers to destroy. (Like me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) So <strong>option 1</strong> would be to add a Destroy Undead damaging power, and allow the cleric to choose between that and the regular turn undead. This is somewhat underwhelming for me, since I dislike the regular turn undead and my inclination is to replace it, so leaving it as an option goes against that goal.</p><p></p><p><strong>Option 2</strong> is to do a 4E-type of power, where the undead are damaged and pushed back as an instantaneous effect, but can thereafter act as they want. So kinda like option 1, but with a push-away effect added. This push-back could be considerable, say, 60 feet for example, providing plenty of options and some ranged attacks to the party as the undead will use an entire round to get back their initial position. If the push-back is too strong at 60 feet, perhaps then only 30 feet? I would probably not include the option of turning instead of using this effect, since the push-back has the flavor of the turning.</p><p></p><p><strong>Option 3:</strong> I also like the idea provided in this thread of making turn undead become a sphere that is impassible by the undead for a certain amount of time - the cinematic effect of keeping a hoard of zombies at bay with the cleric's faith is really cool. Any undead initially in the sphere are pushed back. There are mechanical issues with this option however in my opinion. If a save or [ulteriorly damaged undead are unaffected condition] are allowed, it means that mindless undead trickle through the barrier and then you can kill them one or a few at a time, making this another win button. So I don't know that I'd allow a saving throw. One way to deal with this, could be that as long as no undead in the area is damaged or attacked, the barrier stands (no save). However, should the cleric or his allies damage or attack any undead, the barrier breaks. This would allow the cleric to effectively avoid an encounter altogether, but of course in such a case the undead might well return later. If it's a mindless hoard, I think it's kind of cool that the cleric would save the party from such a battle.</p><p></p><p>Thoughts? Additional ideas?</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6556995, member: 48518"] So your cleric damaged instead of turning? Seems along the lines of what I'm looking for. I just went to read the Lightbringer cleric alternate Turn Undead in the module (I had not read it yet). What I like is that they leave the choice of either damaging the undead with the new Destroy Undead power (1d6 dam per cleric level) or to turn as regular, which means that when you feel overwhelmed, you can use the regular turn undead; but as they mention, the lightbringer doesn't like to have some undead flee, he prefers to destroy. (Like me ;) ) So [B]option 1[/B] would be to add a Destroy Undead damaging power, and allow the cleric to choose between that and the regular turn undead. This is somewhat underwhelming for me, since I dislike the regular turn undead and my inclination is to replace it, so leaving it as an option goes against that goal. [B]Option 2[/B] is to do a 4E-type of power, where the undead are damaged and pushed back as an instantaneous effect, but can thereafter act as they want. So kinda like option 1, but with a push-away effect added. This push-back could be considerable, say, 60 feet for example, providing plenty of options and some ranged attacks to the party as the undead will use an entire round to get back their initial position. If the push-back is too strong at 60 feet, perhaps then only 30 feet? I would probably not include the option of turning instead of using this effect, since the push-back has the flavor of the turning. [B]Option 3:[/B] I also like the idea provided in this thread of making turn undead become a sphere that is impassible by the undead for a certain amount of time - the cinematic effect of keeping a hoard of zombies at bay with the cleric's faith is really cool. Any undead initially in the sphere are pushed back. There are mechanical issues with this option however in my opinion. If a save or [ulteriorly damaged undead are unaffected condition] are allowed, it means that mindless undead trickle through the barrier and then you can kill them one or a few at a time, making this another win button. So I don't know that I'd allow a saving throw. One way to deal with this, could be that as long as no undead in the area is damaged or attacked, the barrier stands (no save). However, should the cleric or his allies damage or attack any undead, the barrier breaks. This would allow the cleric to effectively avoid an encounter altogether, but of course in such a case the undead might well return later. If it's a mindless hoard, I think it's kind of cool that the cleric would save the party from such a battle. Thoughts? Additional ideas? [/QUOTE]
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