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<blockquote data-quote="Isaac Chalk" data-source="post: 6057419" data-attributes="member: 96952"><p>Multiclassing in 4E is a bit whiff. So, for that matter, is multiclassing in every previous edition. 3E's is the version that makes the most sense, but even then, it's fraught with problems stemming from fundamental imbalance between classes and their levels. As for previous editions, I understand tax law better than I understand the rationale behind how dual-classing works. I shall not speak of it.</p><p></p><p>But there is the germ of a good idea in there, in that if you pick up an ability from another class, it should be as potent as you are. You get an ability from any level if you multiclass into a class in 4E, up to your own - instead of getting a benefit appropriate to first level, which is not exactly an even trade.</p><p></p><p>"Hmmm, I get a fighter feat if I multiclass into fighter at level 18. Yes, that is totally equitable to my wizard ability to stop time if I choose wizard 18 instead." In theory, 3E multiclassing was balanced; in practice, it was discouraged and patched over with prestige classes like the mystic theurge and the eldritch knight. I'm not saying that 4E's take is better - spend a feat so that I can have the same number of powers and suck at using the new one? <em>Who could possibly turn this down?</em> - but I can sympathize with its notion that you should get a benefit appropriate to your level from it.</p><p></p><p>I don't think that a good multiclassing solution exists in any edition of D&D. If Next wants to include multiclassing, I'd like some 100% new ideas on it. Bringing in so many new ideas and making so many tasty hamburgers out of sacred cows, are what I'm thankful for from 4E.</p></blockquote><p></p>
[QUOTE="Isaac Chalk, post: 6057419, member: 96952"] Multiclassing in 4E is a bit whiff. So, for that matter, is multiclassing in every previous edition. 3E's is the version that makes the most sense, but even then, it's fraught with problems stemming from fundamental imbalance between classes and their levels. As for previous editions, I understand tax law better than I understand the rationale behind how dual-classing works. I shall not speak of it. But there is the germ of a good idea in there, in that if you pick up an ability from another class, it should be as potent as you are. You get an ability from any level if you multiclass into a class in 4E, up to your own - instead of getting a benefit appropriate to first level, which is not exactly an even trade. "Hmmm, I get a fighter feat if I multiclass into fighter at level 18. Yes, that is totally equitable to my wizard ability to stop time if I choose wizard 18 instead." In theory, 3E multiclassing was balanced; in practice, it was discouraged and patched over with prestige classes like the mystic theurge and the eldritch knight. I'm not saying that 4E's take is better - spend a feat so that I can have the same number of powers and suck at using the new one? [i]Who could possibly turn this down?[/i] - but I can sympathize with its notion that you should get a benefit appropriate to your level from it. I don't think that a good multiclassing solution exists in any edition of D&D. If Next wants to include multiclassing, I'd like some 100% new ideas on it. Bringing in so many new ideas and making so many tasty hamburgers out of sacred cows, are what I'm thankful for from 4E. [/QUOTE]
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