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The Twilight Paths Campaign (Updated 7/30 - Questions from Above)
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<blockquote data-quote="Cinerarium" data-source="post: 963319" data-attributes="member: 9349"><p><strong>Hammer 15, the Forge of Khundrakar</strong> </p><p></p><p>Another chill sleep passed in the stillness of Khundrakar. Fin shook me awake, having taken the last watch, and we all readied ourselves in silence. The only conclusion we had come to from the last evening was to leave the dwarven spirit to his rest for the time being, and continue exploring the rest of the caverns. Kazir announced that his magic could perhaps let us retrieve the sword we spotted with the skeletons in the moss-encrusted room, so we traveled there as quickly as possible. His magic was potent, summoning an invisible helper to retrieve the bastard sword and a few other trinkets from the moss. Making haste, we also used the servant to shake loose some of the items in the spider’s web above the pit. Some of the items and coins were lost, but interestingly we recovered a vial containing Tears of Lys, a powerful narcotic I had heard of in my previous life, in Cymeria.</p><p></p><p>Perhaps these Tears can be used to buy my way into certain sectors of Harren society. I shall have to think more about it, but I don’t see why not. The Tears are so expensive that only the richest use them, and putting them into the right hands could prove useful.</p><p></p><p>Now we turned to the one path we had not taken, that appeared not to be guarded by dwarven spirits, the path through the fungus near the sepulchers where we fought the spiders. The path led through the large cavern for some ways, before finally coming to the end of the cave and a large iron door. Toth and Fin managed to haul one of the stone sarcophagus lids over and bashed it in, and we proceeded on our way.</p><p></p><p>Ahead was a worked stone passage. A little further in, we began to hear the faint sound of hammer on anvil, growing louder as we went. The corridor ended in an octagonal room containing three cast bronze statues, each easily ten feet tall, of dwarves in various poses of battle. I was fascinated by these sculptures, and while I was occupied examining them, Fineon spotted something even more interesting, a secret door. Cautiously we opened the door, and it swung on silent hinges. The pounding of hammer on anvil became louder.</p><p></p><p>“Hello?” Fineon asked. Toth shook his head at the elf, and headed up the stairs on the other side of the door. We all followed.</p><p></p><p>The top of the stairs opened into a huge hallway, the ceiling out of sight of our light. Pillars, spaced thirty feet apart, stretched the length of hall as far as we could see, and still that rhythmic pounding echoed out of the darkness.</p><p></p><p>The considerable hair on the back of Toth’s neck raised, and he tensed at the ready for battle. I peered around his girth into the darkness. There, hovering at the edge of our light, were thirteen ghostly dwarven figures. Before anyone could act, I spoke up.</p><p></p><p>“Dwarven spirits, we apologize for disturbing your rest, and mean no ill will to you or your halls. We have cleared the upper levels of your ancestral foes, and merely sought to clear these levels as well.”</p><p></p><p>The specters stopped their approach, and between hammer blows I could hear the heavy breathing of my companions, all of us aware that this could quickly turn fatal.</p></blockquote><p></p>
[QUOTE="Cinerarium, post: 963319, member: 9349"] [B]Hammer 15, the Forge of Khundrakar[/B] Another chill sleep passed in the stillness of Khundrakar. Fin shook me awake, having taken the last watch, and we all readied ourselves in silence. The only conclusion we had come to from the last evening was to leave the dwarven spirit to his rest for the time being, and continue exploring the rest of the caverns. Kazir announced that his magic could perhaps let us retrieve the sword we spotted with the skeletons in the moss-encrusted room, so we traveled there as quickly as possible. His magic was potent, summoning an invisible helper to retrieve the bastard sword and a few other trinkets from the moss. Making haste, we also used the servant to shake loose some of the items in the spider’s web above the pit. Some of the items and coins were lost, but interestingly we recovered a vial containing Tears of Lys, a powerful narcotic I had heard of in my previous life, in Cymeria. Perhaps these Tears can be used to buy my way into certain sectors of Harren society. I shall have to think more about it, but I don’t see why not. The Tears are so expensive that only the richest use them, and putting them into the right hands could prove useful. Now we turned to the one path we had not taken, that appeared not to be guarded by dwarven spirits, the path through the fungus near the sepulchers where we fought the spiders. The path led through the large cavern for some ways, before finally coming to the end of the cave and a large iron door. Toth and Fin managed to haul one of the stone sarcophagus lids over and bashed it in, and we proceeded on our way. Ahead was a worked stone passage. A little further in, we began to hear the faint sound of hammer on anvil, growing louder as we went. The corridor ended in an octagonal room containing three cast bronze statues, each easily ten feet tall, of dwarves in various poses of battle. I was fascinated by these sculptures, and while I was occupied examining them, Fineon spotted something even more interesting, a secret door. Cautiously we opened the door, and it swung on silent hinges. The pounding of hammer on anvil became louder. “Hello?” Fineon asked. Toth shook his head at the elf, and headed up the stairs on the other side of the door. We all followed. The top of the stairs opened into a huge hallway, the ceiling out of sight of our light. Pillars, spaced thirty feet apart, stretched the length of hall as far as we could see, and still that rhythmic pounding echoed out of the darkness. The considerable hair on the back of Toth’s neck raised, and he tensed at the ready for battle. I peered around his girth into the darkness. There, hovering at the edge of our light, were thirteen ghostly dwarven figures. Before anyone could act, I spoke up. “Dwarven spirits, we apologize for disturbing your rest, and mean no ill will to you or your halls. We have cleared the upper levels of your ancestral foes, and merely sought to clear these levels as well.” The specters stopped their approach, and between hammer blows I could hear the heavy breathing of my companions, all of us aware that this could quickly turn fatal. [/QUOTE]
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