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The Two-Roll Rule: A rule for cases where everyone could make a skill roll
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<blockquote data-quote="jeffh" data-source="post: 6677166" data-attributes="member: 2642"><p>Thanks for spelling this out. At the time this post appeared I was thinking about a "by the way, you can justify a lot of this in a simulationist way" further follow-up to Hemlock, but then you went ahead and wrote it more articulately than I was likely to. </p><p></p><p>It's also sometimes possible for the weaker (at the skill in question, not necessarily physically) characters to aid the stronger ones, as Mark also points out. He labels it as an alternative to my rule but there's no reason you couldn't use both together. (The current draft of my rules doesn't explicitly acknowledge this possibility, but contains nothing that would invalidate it.) In this way you can at least sometimes have everyone participate, even under these rules. That will only help on some rolls; for example, I stopped allowing aid on Perception a while back (PCs who've already spotted something can point it out to ones who haven't, but that's not the same thing). But on attempts to forage I agree that it seems it should be possible. You might flavour it (no pun intended) as the low-skilled characters picking berries or doing similar relatively easy tasks, while the more skilled ones hunt or fish.</p><p></p><p>(In my own die-pool based system, the two "main" characters would roll their usual dice, everyone else would pick one of them to help out and roll one die, and the chosen character basically treats that die as part of his/her roll. 3rd and 4th generation D&D have Aid Another, which works similarly. 5th is more coarse-grained in this respect, but there's no reason you couldn't grandfather in the older version of helping if you like it better.)</p></blockquote><p></p>
[QUOTE="jeffh, post: 6677166, member: 2642"] Thanks for spelling this out. At the time this post appeared I was thinking about a "by the way, you can justify a lot of this in a simulationist way" further follow-up to Hemlock, but then you went ahead and wrote it more articulately than I was likely to. It's also sometimes possible for the weaker (at the skill in question, not necessarily physically) characters to aid the stronger ones, as Mark also points out. He labels it as an alternative to my rule but there's no reason you couldn't use both together. (The current draft of my rules doesn't explicitly acknowledge this possibility, but contains nothing that would invalidate it.) In this way you can at least sometimes have everyone participate, even under these rules. That will only help on some rolls; for example, I stopped allowing aid on Perception a while back (PCs who've already spotted something can point it out to ones who haven't, but that's not the same thing). But on attempts to forage I agree that it seems it should be possible. You might flavour it (no pun intended) as the low-skilled characters picking berries or doing similar relatively easy tasks, while the more skilled ones hunt or fish. (In my own die-pool based system, the two "main" characters would roll their usual dice, everyone else would pick one of them to help out and roll one die, and the chosen character basically treats that die as part of his/her roll. 3rd and 4th generation D&D have Aid Another, which works similarly. 5th is more coarse-grained in this respect, but there's no reason you couldn't grandfather in the older version of helping if you like it better.) [/QUOTE]
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