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The tyranny of small numbers
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8679512" data-attributes="member: 15882"><p>It really depends where a DM places success. Most tasks should be around dc 10 but DMs ramp up DCs to make things ‘interesting’. All this does is force players to boost numbers to succeed or use approaches that favour their apex stat.</p><p></p><p>For example, I’m playing a FATE game. In FATE, skills scale from 0 to 8. A high school educated character would have a +1 or +2 so most challenges should sit around 3 (professional level). most characters have their apex stat around +4.</p><p></p><p>In the game I’m playing, our best skills are +6. We are the best in the world at our areas of expertise. The problem is all challenges are 5+. Well beyond what an average mortal can do. It renders all out +1 to 3 skills useless. The result is you never use them and you are pigeonholed into using the same approach for every challenge. It also means you never feel heroic because, regardless of skill, the challenge is always scaling. Sometimes you should just succeed with style.</p><p></p><p>DMs forget that an average commoner has a 9 or 10 in all their stats. A 14 is an exceptional attribute. A 20 is the peak of mortal ability. It’s weird to have all these people with 20s in stats looking down their noses at people with ‘mere’ 16s</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8679512, member: 15882"] It really depends where a DM places success. Most tasks should be around dc 10 but DMs ramp up DCs to make things ‘interesting’. All this does is force players to boost numbers to succeed or use approaches that favour their apex stat. For example, I’m playing a FATE game. In FATE, skills scale from 0 to 8. A high school educated character would have a +1 or +2 so most challenges should sit around 3 (professional level). most characters have their apex stat around +4. In the game I’m playing, our best skills are +6. We are the best in the world at our areas of expertise. The problem is all challenges are 5+. Well beyond what an average mortal can do. It renders all out +1 to 3 skills useless. The result is you never use them and you are pigeonholed into using the same approach for every challenge. It also means you never feel heroic because, regardless of skill, the challenge is always scaling. Sometimes you should just succeed with style. DMs forget that an average commoner has a 9 or 10 in all their stats. A 14 is an exceptional attribute. A 20 is the peak of mortal ability. It’s weird to have all these people with 20s in stats looking down their noses at people with ‘mere’ 16s [/QUOTE]
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