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Community
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*Dungeons & Dragons
The tyranny of small numbers
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<blockquote data-quote="DND_Reborn" data-source="post: 8679541" data-attributes="member: 6987520"><p>You know, when I saw the title for this thread I thought it was going to be about one of two things:</p><p></p><p>1. Small bonuses adding up over and over like in older editions where you had a +1 for this and that and don't forget the other thing, oh, and this thing too!</p><p>2. How little impact small numbers have due to the size of the d20 and the other "large" numbers in the game, like bloating HP.</p><p></p><p>So, I was pleasantly surprised to see that this was actually about the desire to not optimize and how you can really have a very fun and successful character with a 14 in your main stat, how taking feats that give you breath or options or flavor can make your PC more fun that just getting your main stat to 18 or 20.</p><p></p><p>IME, a 14 is all you need. Yes, having better numbers means you are more likely to succeed, and over the long run that can make an impact, but if your character is developed to simply enjoy playing and maybe even embrace the necessity to find other avenues to success, I think keeping your ability scores non-optimal is actually pretty good.</p><p></p><p>Another benefit of not min-maxing is you tend to not have a dump stat, and while you might not be playing to strengths, in a sense you are avoiding a weakness. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8679541, member: 6987520"] You know, when I saw the title for this thread I thought it was going to be about one of two things: 1. Small bonuses adding up over and over like in older editions where you had a +1 for this and that and don't forget the other thing, oh, and this thing too! 2. How little impact small numbers have due to the size of the d20 and the other "large" numbers in the game, like bloating HP. So, I was pleasantly surprised to see that this was actually about the desire to not optimize and how you can really have a very fun and successful character with a 14 in your main stat, how taking feats that give you breath or options or flavor can make your PC more fun that just getting your main stat to 18 or 20. IME, a 14 is all you need. Yes, having better numbers means you are more likely to succeed, and over the long run that can make an impact, but if your character is developed to simply enjoy playing and maybe even embrace the necessity to find other avenues to success, I think keeping your ability scores non-optimal is actually pretty good. Another benefit of not min-maxing is you tend to not have a dump stat, and while you might not be playing to strengths, in a sense you are avoiding a weakness. ;) [/QUOTE]
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The tyranny of small numbers
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