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General Tabletop Discussion
*Dungeons & Dragons
The tyranny of small numbers
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<blockquote data-quote="Jer" data-source="post: 8679619" data-attributes="member: 19857"><p>What's hilarious is that if your new players don't frequently watch D&D YouTube channels or go on reddit and don't get that advice they keep up just fine with the optimizers who do.</p><p></p><p>Unlike with 3e, where if you make a suboptimal characters and as you level up your "luck" seems to be getting worse and worse (because you aren't keeping pace with increasing AC of threats - which feels like bad luck if you don't analyze it and realize what's happening), with 5e it doesn't matter. You can sit an optimizer next to a non-optimizer and in general they're both doing fine even as the optimizer gets that extra 5% here or there. If you start from a baseline of hitting roughly 60% of the time and difficulties to hit don't scale with level, optimization just doesn't have that much impact at the table. (In fact my little optimizer is a bit frustrated with 5e at this point because optimization just doesn't give them the benefits at the table that they think they should be getting. Ah the teenager learning about how uniform distributions are not bell curves via experiential learning is a joy to watch...)</p></blockquote><p></p>
[QUOTE="Jer, post: 8679619, member: 19857"] What's hilarious is that if your new players don't frequently watch D&D YouTube channels or go on reddit and don't get that advice they keep up just fine with the optimizers who do. Unlike with 3e, where if you make a suboptimal characters and as you level up your "luck" seems to be getting worse and worse (because you aren't keeping pace with increasing AC of threats - which feels like bad luck if you don't analyze it and realize what's happening), with 5e it doesn't matter. You can sit an optimizer next to a non-optimizer and in general they're both doing fine even as the optimizer gets that extra 5% here or there. If you start from a baseline of hitting roughly 60% of the time and difficulties to hit don't scale with level, optimization just doesn't have that much impact at the table. (In fact my little optimizer is a bit frustrated with 5e at this point because optimization just doesn't give them the benefits at the table that they think they should be getting. Ah the teenager learning about how uniform distributions are not bell curves via experiential learning is a joy to watch...) [/QUOTE]
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