Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The tyranny of small numbers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8680191" data-attributes="member: 6790260"><p>When one only speaks of extremes, extremes are all that enter the conversation. When those extremes involve <em>people</em>, that means only extremists are discussed.</p><p></p><p>The vast majority of discussion regarding optimization takes one of two forms:</p><p>1. If you <strong>aren't</strong> hardcore optimizing, you're actively hurting your group, and that makes you a bad player.</p><p>2. If you <strong>are</strong> optimizing to any degree, you don't care about roleplay or fun, and that makes you a bad player.</p><p></p><p>And a significant reason this is the case is that almost everyone who talks about optimizing only refers to extremist players: those who actively anti-optimize because apparently being physically incapable of participating in anything the party does is True Roleplaying, or those who treat the game purely as though it were a calculus question trying to find the global maximum of a multivariable function without any color or charm or life. Even situations like this one, where there was no intent to do this, still lead to it because <em>all we talk about are the extremes.</em></p><p></p><p>Yes, extremes are bad. This is a truism. It doesn't add anything to the conversation. What is actually productive is trying to understand why folks optimize, or try to avoid optimizing; trying to find ways that folks with disparate interests can play at the same table and get the experience they desire; trying to break down places where the rules themselves provide perverse incentives or foster behavior some find undesirable, and discussing tools to address them.</p><p></p><p>Instead, we get thread after thread after thread after <em>thread</em> of people viewing the world as hyperreductionist black-and-white, where either you're a filthy powergaming munchkin rollplayer (as opposed to a serious, mature, invested roleplayer) or you're a deadweight disruptive "but it's what my character would do!" non-player (as opposed to a serious, mature, invested player.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8680191, member: 6790260"] When one only speaks of extremes, extremes are all that enter the conversation. When those extremes involve [I]people[/I], that means only extremists are discussed. The vast majority of discussion regarding optimization takes one of two forms: 1. If you [B]aren't[/B] hardcore optimizing, you're actively hurting your group, and that makes you a bad player. 2. If you [B]are[/B] optimizing to any degree, you don't care about roleplay or fun, and that makes you a bad player. And a significant reason this is the case is that almost everyone who talks about optimizing only refers to extremist players: those who actively anti-optimize because apparently being physically incapable of participating in anything the party does is True Roleplaying, or those who treat the game purely as though it were a calculus question trying to find the global maximum of a multivariable function without any color or charm or life. Even situations like this one, where there was no intent to do this, still lead to it because [I]all we talk about are the extremes.[/I] Yes, extremes are bad. This is a truism. It doesn't add anything to the conversation. What is actually productive is trying to understand why folks optimize, or try to avoid optimizing; trying to find ways that folks with disparate interests can play at the same table and get the experience they desire; trying to break down places where the rules themselves provide perverse incentives or foster behavior some find undesirable, and discussing tools to address them. Instead, we get thread after thread after thread after [I]thread[/I] of people viewing the world as hyperreductionist black-and-white, where either you're a filthy powergaming munchkin rollplayer (as opposed to a serious, mature, invested roleplayer) or you're a deadweight disruptive "but it's what my character would do!" non-player (as opposed to a serious, mature, invested player.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The tyranny of small numbers
Top