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*Dungeons & Dragons
The tyranny of small numbers
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<blockquote data-quote="EzekielRaiden" data-source="post: 8680907" data-attributes="member: 6790260"><p>All of them suck, but the first sucks the least. It's the one easiest to mitigate the concerns: put that 3 into Intelligence and you're fully functional (albeit very poor at logical evaluation and memory.) Wisdom could also work, since you can almost always depend on someone else to be observant, and being recklessly foolish can be fun--you're just at high risk of being mind-controlled.</p><p></p><p>Edit: We could also look at these via their sum-of-modifiers. In order, those are: +3, -2, +1, -3, 0. Clearly, the first array, despite having one HORRIBLE stat, is the best of the bunch.</p><p></p><p>Now, let's try tweaking it so all of them have +2 as their sum-of-modifiers:</p><ul> <li data-xf-list-type="ul">18 12 12 12 9 3</li> <li data-xf-list-type="ul">15 15 12 12 7 7</li> <li data-xf-list-type="ul">14 14 14 11 9 5</li> <li data-xf-list-type="ul">17 14 11 10 9 7</li> <li data-xf-list-type="ul">14 13 12 11 10 9</li> </ul><p>All of these arrays keep the same highest stat, and all except the last have the same lowest stat. I have, obviously, made all of them except the first (especially the fourth) significantly better than they were before, and made the first <em>very slightly</em> worse so I didn't have to make bigger changes. And now it's a lot harder to pick out a clear worst option! A character with +1 to 3 stats could turn the first array into [19, 12, 12, 12, 10, 4] which still clearly has a nasty weakness, but is overall solid. Pick up a useful half-feat at level 4, especially if you're a SAD character, and you're good to go--even better if you're, say, a half-elf because that means you could <em>start</em> with [20, 12, 12, 12, 10, 4] and could thus either mitigate that 4, grab cool feats, or boost some of those secondary stats with each ASI.</p><p></p><p>The fifth array is pretty weak, but comes with the benefit that you can have zero penalties if you like. Generally more useful to do something like [16, 14, 12, 11, 10, 9] with your racial stats, but [14, 14, 12, 12, 10, 10] isn't totally awful, just weak. Given these arrays, my preferences would likely be the first, fourth, or second. The third array is good for particularly MAD characters who can afford to dump something (probably Int), but I don't tend to have much interest in super-MAD characters.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8680907, member: 6790260"] All of them suck, but the first sucks the least. It's the one easiest to mitigate the concerns: put that 3 into Intelligence and you're fully functional (albeit very poor at logical evaluation and memory.) Wisdom could also work, since you can almost always depend on someone else to be observant, and being recklessly foolish can be fun--you're just at high risk of being mind-controlled. Edit: We could also look at these via their sum-of-modifiers. In order, those are: +3, -2, +1, -3, 0. Clearly, the first array, despite having one HORRIBLE stat, is the best of the bunch. Now, let's try tweaking it so all of them have +2 as their sum-of-modifiers: [LIST] [*]18 12 12 12 9 3 [*]15 15 12 12 7 7 [*]14 14 14 11 9 5 [*]17 14 11 10 9 7 [*]14 13 12 11 10 9 [/LIST] All of these arrays keep the same highest stat, and all except the last have the same lowest stat. I have, obviously, made all of them except the first (especially the fourth) significantly better than they were before, and made the first [I]very slightly[/I] worse so I didn't have to make bigger changes. And now it's a lot harder to pick out a clear worst option! A character with +1 to 3 stats could turn the first array into [19, 12, 12, 12, 10, 4] which still clearly has a nasty weakness, but is overall solid. Pick up a useful half-feat at level 4, especially if you're a SAD character, and you're good to go--even better if you're, say, a half-elf because that means you could [I]start[/I] with [20, 12, 12, 12, 10, 4] and could thus either mitigate that 4, grab cool feats, or boost some of those secondary stats with each ASI. The fifth array is pretty weak, but comes with the benefit that you can have zero penalties if you like. Generally more useful to do something like [16, 14, 12, 11, 10, 9] with your racial stats, but [14, 14, 12, 12, 10, 10] isn't totally awful, just weak. Given these arrays, my preferences would likely be the first, fourth, or second. The third array is good for particularly MAD characters who can afford to dump something (probably Int), but I don't tend to have much interest in super-MAD characters. [/QUOTE]
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