Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The tyranny of small numbers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8683191" data-attributes="member: 6790260"><p>The main issue here is...actually doing this is hard. Like, one of the hardest problems in game design. Creating an environment that is strategically deep and choice-rich is extremely difficult. The vast majority of the time, you will by accident create a dominant strategy, even when you don't want to. This issue will only be exacerbated if the game's systems are heavy on obfuscation, doubly so if the game is lacking in solid, comprehensive DM tools and advice.</p><p></p><p>The formal design term for this situation is "asymmetrical design," though some folks like to use the incredibly misleading term "dynamic imbalance" instead. ("Dynamic imbalance" is not actually better if it is imbalanced; instead it is better if it is balanced in such a way that it leads to transitive loops and non-trivial comparisons, aka, balance within an asymmetrical system, rather than imbalance in a symmetrical system.) And asymmetrical design is hard! That's why few games go for absolute asymmetry, and instead leverage overall symmetry (e.g. 9th level spellcasters are all highly symmetrical overall) augmented with chosen asymmetry.</p><p></p><p>That's the heart of the "I pay designers to design, not so that I must then re-design their work all the time" criticism of 5e. Every airplane requires some adjustments in flight, that's fine; what is not fine is having to play the equivalent of an F-117 Nighthawk where it can ONLY fly because of constant, continuous fly-by-wire adjustment.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8683191, member: 6790260"] The main issue here is...actually doing this is hard. Like, one of the hardest problems in game design. Creating an environment that is strategically deep and choice-rich is extremely difficult. The vast majority of the time, you will by accident create a dominant strategy, even when you don't want to. This issue will only be exacerbated if the game's systems are heavy on obfuscation, doubly so if the game is lacking in solid, comprehensive DM tools and advice. The formal design term for this situation is "asymmetrical design," though some folks like to use the incredibly misleading term "dynamic imbalance" instead. ("Dynamic imbalance" is not actually better if it is imbalanced; instead it is better if it is balanced in such a way that it leads to transitive loops and non-trivial comparisons, aka, balance within an asymmetrical system, rather than imbalance in a symmetrical system.) And asymmetrical design is hard! That's why few games go for absolute asymmetry, and instead leverage overall symmetry (e.g. 9th level spellcasters are all highly symmetrical overall) augmented with chosen asymmetry. That's the heart of the "I pay designers to design, not so that I must then re-design their work all the time" criticism of 5e. Every airplane requires some adjustments in flight, that's fine; what is not fine is having to play the equivalent of an F-117 Nighthawk where it can ONLY fly because of constant, continuous fly-by-wire adjustment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The tyranny of small numbers
Top