Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Tyranny of the Sword
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5861411" data-attributes="member: 2067"><p>I think people who want their swordsfolk to remain mundane while their wizards are creating brand new planes need to re-adjust their expectations.</p><p></p><p>Because if you expect that, you will ALWAYS have wizards who are stronger than warriors. Wizards get to do mind-bending things with magic, and warriors never get to do anything other than mundane stuff.</p><p></p><p>Now, you can "E6 it." (or 4e it) You can reduce the power overall, and have wizards capable of some neat little tricks while your warriors are capable of beating down really tough opponents. Or you can make spells into exceptional rewards, so that wizards aren't guaranteed these magical abilities. And that's well and good and fine, but not a universal solution. </p><p></p><p>Or, you can give warriors powers that rival those of the spellcasters.</p><p></p><p>You can do this via wuxia-style or supernatural inherent abilities, but you really don't have to. You can also do it via equipment -- fighters get magic swords that let them fly and shoot fire, wizards get magic spells that let them do that. Your fighter is a skilled warrior, but he can't shoot energy blasts himself -- but he DOES have a magic shield that can shoot energy blasts. He has that because he is a very skilled warrior, and took it from the hoarde of a dragon. </p><p></p><p>I think the better D&D solution is via Type II. But the amount of Type II should be variable depending on the DM -- thus, couching it in the treasure system is not a bad plan.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5861411, member: 2067"] I think people who want their swordsfolk to remain mundane while their wizards are creating brand new planes need to re-adjust their expectations. Because if you expect that, you will ALWAYS have wizards who are stronger than warriors. Wizards get to do mind-bending things with magic, and warriors never get to do anything other than mundane stuff. Now, you can "E6 it." (or 4e it) You can reduce the power overall, and have wizards capable of some neat little tricks while your warriors are capable of beating down really tough opponents. Or you can make spells into exceptional rewards, so that wizards aren't guaranteed these magical abilities. And that's well and good and fine, but not a universal solution. Or, you can give warriors powers that rival those of the spellcasters. You can do this via wuxia-style or supernatural inherent abilities, but you really don't have to. You can also do it via equipment -- fighters get magic swords that let them fly and shoot fire, wizards get magic spells that let them do that. Your fighter is a skilled warrior, but he can't shoot energy blasts himself -- but he DOES have a magic shield that can shoot energy blasts. He has that because he is a very skilled warrior, and took it from the hoarde of a dragon. I think the better D&D solution is via Type II. But the amount of Type II should be variable depending on the DM -- thus, couching it in the treasure system is not a bad plan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Tyranny of the Sword
Top