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General Tabletop Discussion
*Pathfinder & Starfinder
The Ubiquitous 5' Step
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<blockquote data-quote="pressedcat" data-source="post: 3326940" data-attributes="member: 40736"><p>I liked Ki Ryn's explanation for why a 5ft step does make sense. It's maybe a little forced, but is still the best explanation for 5ft steps i've seen about (for creature that occupy at least a 5ft square anyway).</p><p></p><p>Also, i don't want to be a constant nay-sayer, but a lot of people here are saying that preventing players from taking full attacks so often is possibly a good thing. I'd disagree with this somewhat for the simple reason that it would yet again benefit (or least harm) the two handed fighter, who suffers far less from making a single attack than does someone wielding two weapons. Also, although using weapons with reach would make more sense when fighting large creatures with a 10ft+ 'free adjustment', this yet again benefits two handed fighters more.</p><p></p><p>As to adjusting the free step distance dependent upon movement, again i'd be wary about setting the boundaries in the 10-30ft=5ft step, 35-50=10ft step as this would make taking a level in barbarian (already a very desirable thing for many fighter types) an even more optimal thing to do.</p><p></p><p>I like the imagery of several nimble human sized fighters being able to take down a lumbering larger foe by slowly surrounding it and whittling it down. Once engaged in combat, the large giant might be able to outpace smaller foes if it decided to move, but it is too busy trying to watch all those around it to take large strides.</p><p></p><p>If larger foes could suddenly take 10ft moves all the time, they would (if you wanted to maximise a monster's potential), resulting in monsters easily outmanoevering medium players so that they end up chasing it around the board, suffering potentially constant attacks of opportunity. Now who wants to fight a hydra in combat? (ps i always went for the same no. of aoo as heads, only 1 attack per aoo interpretation)</p><p></p><p>All this said against your idea, if you manage to come up with a workable solution, all kudos to you and i'd seriously consider taking it up myself.</p></blockquote><p></p>
[QUOTE="pressedcat, post: 3326940, member: 40736"] I liked Ki Ryn's explanation for why a 5ft step does make sense. It's maybe a little forced, but is still the best explanation for 5ft steps i've seen about (for creature that occupy at least a 5ft square anyway). Also, i don't want to be a constant nay-sayer, but a lot of people here are saying that preventing players from taking full attacks so often is possibly a good thing. I'd disagree with this somewhat for the simple reason that it would yet again benefit (or least harm) the two handed fighter, who suffers far less from making a single attack than does someone wielding two weapons. Also, although using weapons with reach would make more sense when fighting large creatures with a 10ft+ 'free adjustment', this yet again benefits two handed fighters more. As to adjusting the free step distance dependent upon movement, again i'd be wary about setting the boundaries in the 10-30ft=5ft step, 35-50=10ft step as this would make taking a level in barbarian (already a very desirable thing for many fighter types) an even more optimal thing to do. I like the imagery of several nimble human sized fighters being able to take down a lumbering larger foe by slowly surrounding it and whittling it down. Once engaged in combat, the large giant might be able to outpace smaller foes if it decided to move, but it is too busy trying to watch all those around it to take large strides. If larger foes could suddenly take 10ft moves all the time, they would (if you wanted to maximise a monster's potential), resulting in monsters easily outmanoevering medium players so that they end up chasing it around the board, suffering potentially constant attacks of opportunity. Now who wants to fight a hydra in combat? (ps i always went for the same no. of aoo as heads, only 1 attack per aoo interpretation) All this said against your idea, if you manage to come up with a workable solution, all kudos to you and i'd seriously consider taking it up myself. [/QUOTE]
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