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<blockquote data-quote="RFisher" data-source="post: 4454954" data-attributes="member: 3608"><p>My main choice is <strong>B/X</strong> and stealing little bits from everything else. Not really importing any subsystem wholesale from another edition so much as just borrowing things <em>ad hoc</em>.</p><p></p><p>If I ever wanted to separate race and class, I think I’d start with <strong>2e w/o the optional rules</strong>. That means only the main four classes and no NWPs, among other things. I <em>would</em> swap demihuman level limits for XP penalties per the 2e DMG. Probably also swap in the B/X ability score modifiers. I’d be tempted to swap in the 1e Druid and Illusionist. Maybe allow the 2e Bard.</p><p></p><p>I’ve often toyed with playing <strong>primordial D&D</strong>. This is a two-pronged idea. (1) Try to imagine what some of the earliest Blackmoor/Greyhawk games were like long before the rules were published. (2) Try to strip away as much as possible yet still have enough that I think it’s worthwhile.</p><p></p><p>Along similar lines would be what I’ve called <strong>Levels</strong>. A minimalist game that takes the C&C / 4e idea of level (or half-level) being added to everything to an extreme. Becomes kind of like Risus or TWERPS. It needs more thought, but actually playing 4e has me questioning whether I want to develop those thoughts further.</p><p></p><p>Then there’s my <strong>3.5 UA</strong> thoughts: Generic classes but Warrior and Spellcaster kill Expert and take his stuff. Simplified skill system like 4e. Level independent XP awards. Most likely scratching or tweaking a bunch of spells. (Perhaps stealing the spells from Decipher’s LotR.) Maybe spell points. 3d6 instead of d20. Maybe make combat more risky.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4454954, member: 3608"] My main choice is [b]B/X[/b] and stealing little bits from everything else. Not really importing any subsystem wholesale from another edition so much as just borrowing things [i]ad hoc[/i]. If I ever wanted to separate race and class, I think I’d start with [b]2e w/o the optional rules[/b]. That means only the main four classes and no NWPs, among other things. I [i]would[/i] swap demihuman level limits for XP penalties per the 2e DMG. Probably also swap in the B/X ability score modifiers. I’d be tempted to swap in the 1e Druid and Illusionist. Maybe allow the 2e Bard. I’ve often toyed with playing [b]primordial D&D[/b]. This is a two-pronged idea. (1) Try to imagine what some of the earliest Blackmoor/Greyhawk games were like long before the rules were published. (2) Try to strip away as much as possible yet still have enough that I think it’s worthwhile. Along similar lines would be what I’ve called [b]Levels[/b]. A minimalist game that takes the C&C / 4e idea of level (or half-level) being added to everything to an extreme. Becomes kind of like Risus or TWERPS. It needs more thought, but actually playing 4e has me questioning whether I want to develop those thoughts further. Then there’s my [b]3.5 UA[/b] thoughts: Generic classes but Warrior and Spellcaster kill Expert and take his stuff. Simplified skill system like 4e. Level independent XP awards. Most likely scratching or tweaking a bunch of spells. (Perhaps stealing the spells from Decipher’s LotR.) Maybe spell points. 3d6 instead of d20. Maybe make combat more risky. [/QUOTE]
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