Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Ultimate (A)D&D Kitbash
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zustiur" data-source="post: 4456084" data-attributes="member: 1544"><p>I think Reynard was reading my mind when he opened this topic. Since the first clear rumours of 4E came about I've been considering this exact exercise.</p><p>Here's my results:</p><p><em>Start with 3.5 and alter as follows:</em></p><p>* Saves become Defences – Your Defence value = old Save bonus +10. Attacks are made against this – (SpellDC-10) + d20.</p><p>* Points buy rather than dice stats, with a few standard arrays of that point value shown as examples.</p><p>* Cantrips, and possibly orisons are doubled on the per day charts.</p><p>* Remove natural armour items from any treasure I give out</p><p>* Add passive listen and passive spot to the character sheet.</p><p>* Consider grouping weapon proficiencies by type for martial weapons and simple weapons (only useful for non fighter types)</p><p>* Paladins would be restricted to their god’s alignment rather than LG</p><p>* Possibly reduce/remove the XP cost in creating items</p><p>* Replace dice roll typed damage (+1d6 fire) with fixed typed damage (+3 fire)</p><p>* Replace d% rolls with the appropriate value on a d20 roll.</p><p>* Use a greater number of ‘elite’ monsters (i.e. full HP instead of 50%)</p><p>* Simplify NPC tables (less feats & skills etc to prepare between games)</p><p>* Include the disease system from 4E</p><p>* Include the concept but not the mechanic of skill challenges</p><p>* Replace the poison system with a system like the 4E disease system</p><p>* Re-write grapple</p><p>* Consider restricting cross class, and non class skills at first level only – e.g. in your character’s past he would be likely to learn from a subset, but once he begins adventuring, he can learn anything that is appropriate</p><p></p><p>And that's about it. I like vancian spell casting a great deal more than I like the concept of retraining.</p><p>If someone yells "Hey Mr Wizard, use sleep!" </p><p>I much prefer to hear "Sorry, I don't have that prepared" instead of "I forgot how to cast that when I learned fireball"</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4456084, member: 1544"] I think Reynard was reading my mind when he opened this topic. Since the first clear rumours of 4E came about I've been considering this exact exercise. Here's my results: [i]Start with 3.5 and alter as follows:[/i] * Saves become Defences – Your Defence value = old Save bonus +10. Attacks are made against this – (SpellDC-10) + d20. * Points buy rather than dice stats, with a few standard arrays of that point value shown as examples. * Cantrips, and possibly orisons are doubled on the per day charts. * Remove natural armour items from any treasure I give out * Add passive listen and passive spot to the character sheet. * Consider grouping weapon proficiencies by type for martial weapons and simple weapons (only useful for non fighter types) * Paladins would be restricted to their god’s alignment rather than LG * Possibly reduce/remove the XP cost in creating items * Replace dice roll typed damage (+1d6 fire) with fixed typed damage (+3 fire) * Replace d% rolls with the appropriate value on a d20 roll. * Use a greater number of ‘elite’ monsters (i.e. full HP instead of 50%) * Simplify NPC tables (less feats & skills etc to prepare between games) * Include the disease system from 4E * Include the concept but not the mechanic of skill challenges * Replace the poison system with a system like the 4E disease system * Re-write grapple * Consider restricting cross class, and non class skills at first level only – e.g. in your character’s past he would be likely to learn from a subset, but once he begins adventuring, he can learn anything that is appropriate And that's about it. I like vancian spell casting a great deal more than I like the concept of retraining. If someone yells "Hey Mr Wizard, use sleep!" I much prefer to hear "Sorry, I don't have that prepared" instead of "I forgot how to cast that when I learned fireball" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Ultimate (A)D&D Kitbash
Top