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<blockquote data-quote="thedungeondelver" data-source="post: 4473178" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">From <strong>D&D</strong> (1974): Simplified psionics.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">From <strong>AD&D</strong> - well, the lion's share of it. To-hit mechanics. Spell casting system. The bulk of the <strong>DUNGEON MASTERS GUIDE</strong> and all of the <strong>MONSTER MANUAL</strong> and <strong>PLAYERS HANDBOOK</strong>. Of course all of the modules. <strong>THE WORLD OF GREYHAWK</strong>. Little bits and pieces of <strong>UNEARTHED ARCANA</strong> like a few of the spells, magic items, and so forth. No cavalier class, or one that was greatly modified (see "from 3rd edition" below). No, I repeat NO "barbarian" class. Paladins would not be a cavalier subclass.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">From <strong>AD&D 2nd EDITION</strong>: initiative system, but not individual initiative. I'd keep group initiative.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">From <strong>DUNGEONS & DRAGONS 3rd EDITION</strong>. Some <strong>GREYHAWK</strong> updates. The cavalier prestige class, and how it works to become one, meshed (mashed?) with the <strong>AD&D</strong> rules.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'm afraid "4e" is so far afield as to be entirely useless.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4473178, member: 34865"] [font=century gothic] From [b]D&D[/B] (1974): Simplified psionics. From [b]AD&D[/b] - well, the lion's share of it. To-hit mechanics. Spell casting system. The bulk of the [b]DUNGEON MASTERS GUIDE[/B] and all of the [b]MONSTER MANUAL[/B] and [b]PLAYERS HANDBOOK[/B]. Of course all of the modules. [b]THE WORLD OF GREYHAWK[/b]. Little bits and pieces of [b]UNEARTHED ARCANA[/B] like a few of the spells, magic items, and so forth. No cavalier class, or one that was greatly modified (see "from 3rd edition" below). No, I repeat NO "barbarian" class. Paladins would not be a cavalier subclass. From [b]AD&D 2nd EDITION[/B]: initiative system, but not individual initiative. I'd keep group initiative. From [b]DUNGEONS & DRAGONS 3rd EDITION[/B]. Some [b]GREYHAWK[/B] updates. The cavalier prestige class, and how it works to become one, meshed (mashed?) with the [b]AD&D[/B] rules. I'm afraid "4e" is so far afield as to be entirely useless. [/font] [/QUOTE]
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