Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Ultimate (A)D&D Kitbash
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 4475049" data-attributes="member: 3649"><p>I would combine the 3.0 emphasis on customization and the 1E idea of modular systems that can be interchanged without breaking each other (much).</p><p></p><p>I'd add on UA/True20's idea of archtypical 'classes' and pare everything down to Warrior/Caster/Expert, then build characters based on several 'paths'. For ease of play, we'd return to the idea of kits, plug-in sets of paths and abilities that mirror your major literary and genre figures: Old Wizard, Farmboy Hero, etc.</p><p></p><p>Instead of a million seperate feats, we have several overarching options that change based on level, 'class', and 'path'. We use some of the 'skill blocks' ideas from Iron Heroes and 4E to create customizable 'class' skills (really 'my skills') packages that go up per level, while leaving the rest of the skills as 'hobby' skills that you might pick up a few ranks in here and there; these are the things skill points get used for.</p><p></p><p>Weapons are skills, now, and we use something like the weapon mastery rules in Rules Cyclopedia for high skills in particular types of weapons. Of course you're going to know more tricks and be able to 'wring' more of of your weapon as a weapon master than some kid who just picked up a sword yesterday.</p><p></p><p>Spells are replaced by powers, which can scale and mutate according to options you choose and 'campaign dials' you set when you create a campaign. In essence, you create a new game every time you fiddle with these things. People can buy the various campaign books if they wish, which set these dials for them, or deal with them themselves. I can have a grim-and-gritty dark ages campaign where a notched sword is the equivilant of the atomic bomb, or a carnival-like magic-faire fairy-tale setting where we go to the moon on hippogryph-back to fight pistol-weilding space-hippos.</p><p></p><p>The last thing we steal is from M&M, where we replace the dice with just the d20.</p><p></p><p>It's $15, one book that's less than 200 pages.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4475049, member: 3649"] I would combine the 3.0 emphasis on customization and the 1E idea of modular systems that can be interchanged without breaking each other (much). I'd add on UA/True20's idea of archtypical 'classes' and pare everything down to Warrior/Caster/Expert, then build characters based on several 'paths'. For ease of play, we'd return to the idea of kits, plug-in sets of paths and abilities that mirror your major literary and genre figures: Old Wizard, Farmboy Hero, etc. Instead of a million seperate feats, we have several overarching options that change based on level, 'class', and 'path'. We use some of the 'skill blocks' ideas from Iron Heroes and 4E to create customizable 'class' skills (really 'my skills') packages that go up per level, while leaving the rest of the skills as 'hobby' skills that you might pick up a few ranks in here and there; these are the things skill points get used for. Weapons are skills, now, and we use something like the weapon mastery rules in Rules Cyclopedia for high skills in particular types of weapons. Of course you're going to know more tricks and be able to 'wring' more of of your weapon as a weapon master than some kid who just picked up a sword yesterday. Spells are replaced by powers, which can scale and mutate according to options you choose and 'campaign dials' you set when you create a campaign. In essence, you create a new game every time you fiddle with these things. People can buy the various campaign books if they wish, which set these dials for them, or deal with them themselves. I can have a grim-and-gritty dark ages campaign where a notched sword is the equivilant of the atomic bomb, or a carnival-like magic-faire fairy-tale setting where we go to the moon on hippogryph-back to fight pistol-weilding space-hippos. The last thing we steal is from M&M, where we replace the dice with just the d20. It's $15, one book that's less than 200 pages. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Ultimate (A)D&D Kitbash
Top