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<blockquote data-quote="Derro" data-source="post: 4476307" data-attributes="member: 51010"><p>I really like what you've done here. I've been thinking in this direction lately. I started to redesign the cleric to be closer to 2e specialty priests. I've had seeds of other ideas that sound like the scheme you've laid out. </p><p></p><p></p><p></p><p>I've been trying to make the three class system less bland and this looks like a great way to do it. True20/Blue Rose sort of does this with the starting kit for the roles but doesn't expand on them in any meaningful way. </p><p></p><p> </p><p></p><p>That sounds like the bulk of the work. I don't know if I'm envisioning the same thing as you but you've definitely given me an idea. </p><p></p><p></p><p></p><p>This is great. Skills have been a thorn in my side. You just addressed every problem I was having. </p><p></p><p></p><p></p><p>My memory of the Rules Cyclopedia has faded to indistinct but I think I get the picture. You could design fighting styles that can be used with certain weapon skills that replicate combinations of existing feats.</p><p></p><p></p><p></p><p>This reminds me a lot of HERO which was awesome for somethings but hard to actually play, in my experience. I don't know that I would go the single d20 route, personally. Most of the guys I game with like rolling fistfuls of dice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Thanks for all the ideas.</p></blockquote><p></p>
[QUOTE="Derro, post: 4476307, member: 51010"] I really like what you've done here. I've been thinking in this direction lately. I started to redesign the cleric to be closer to 2e specialty priests. I've had seeds of other ideas that sound like the scheme you've laid out. I've been trying to make the three class system less bland and this looks like a great way to do it. True20/Blue Rose sort of does this with the starting kit for the roles but doesn't expand on them in any meaningful way. That sounds like the bulk of the work. I don't know if I'm envisioning the same thing as you but you've definitely given me an idea. This is great. Skills have been a thorn in my side. You just addressed every problem I was having. My memory of the Rules Cyclopedia has faded to indistinct but I think I get the picture. You could design fighting styles that can be used with certain weapon skills that replicate combinations of existing feats. This reminds me a lot of HERO which was awesome for somethings but hard to actually play, in my experience. I don't know that I would go the single d20 route, personally. Most of the guys I game with like rolling fistfuls of dice. :D Thanks for all the ideas. [/QUOTE]
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