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The Ultimate d20 Gamma World Thread
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<blockquote data-quote="Knightfall" data-source="post: 4531977" data-attributes="member: 2012"><p><strong><span style="font-size: 22px">Enforcer</span></strong></p><p><strong></strong></p><p><strong>GAME RULE INFORMATION</strong></p><p>Enforcers have the following game statistics.</p><p></p><p><strong>Abilities</strong></p><p>Strength and Dexterity are the most important attributes for an Enforcer, to give the best bonuses to weapon use. Depending on the style of the Enforcer, any of Constitution, Charisma, or Wisdom can be the next important.</p><p></p><p><strong>Hit Die:</strong> 1d10.</p><p></p><p><strong>Action Points</strong></p><p>Enforcers gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st-level and every time they attain a new level in this class.</p><p></p><p><strong>Class Skills</strong></p><p>The Enforcer's class skills, and the key ability for each skill are as follows (see Chapter Two of the d20 Modern RPG for skill descriptions).</p><p></p><p>Climb (Str), Craft (metalworking, structural) (Int), Drive (Dex), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (gossip, streetwise, tactics) (Int), Profession (Wis), Repair (Int), Ride (Dex), Speak Language (none), and Swim (Str).</p><p></p><p>Also, the starting occupation you select can provide you with additional class skills to choose from.</p><p style="margin-left: 20px"><span style="color: white"><strong>Skill Points at 1st-level:</strong> (3 + Int modifier) x 4.</span></p> <p style="margin-left: 20px"><span style="color: white"><strong>Skill Points at Each Additional Level:</strong> 3 + Int modifier.</span></p><p><strong>Starting Feats</strong></p><p>In addition to the two feats all characters get at 1st-level (see Table 1–2 in the d20 Modern RPG), an Enforcer begins play with the Archaic Weapons Proficiency, Simple Weapons Proficiency , Armor Proficiency (heavy), Armor Proficiency (light), and Armor Proficiency (medium) feats.</p><p></p><p>[ATTACH=full]37332[/ATTACH]</p><p></p><p><strong>CLASS FEATURES</strong></p><p>All the following are class features of the Enforcer class.</p><p></p><p><strong>Talents:</strong> The Enforcer may select one talent at 1st-level, and another every two levels thereafter (3rd, 5th, 7th, and 9th). The talents for the Enforcer class are listed on page 236 of the Gamma World Player's Handbook.</p><p></p><p>The Enforcer may also select talents from the Strong Hero Talent Trees (pg. 21) and the Fast Hero Talent Trees (pgs. 23–24) from the d20 Modern RPG. The Enforcer may also select talents from the Strong As An Ox and Coordination Talent Trees from the Gamma World Player's Handbook.</p><p></p><p><strong>Bonus Feats:</strong> At 2nd-level and every two levels thereafter (4th, 6th, 8th, and 10th), the Enforcer gains a bonus feat. These bonus feats must be chosen from the following list: Armor Proficiency (advanced) <em>, Blind-Fight, Combat Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Combat Martial Arts (Improved Combat Martial Arts, Advanced Combat Martial Arts), Combat Reflexes, Dodge (Agile Riposte, Mobility, Spring Attack), Exotic Firearms Proficiency, Exotic Melee Proficiency, Fight With Anything *</em>, Improved Initiative, Mounted Combat **, Point Blank Shot (Double Tap, Precise Shot, Shot on the Run, Skip Shot), Power Attack (Cleave, Improved Bull Rush, Sunder, Great Cleave), Quick Draw, Two-Weapon Fighting (Improved Two-Weapon Fighting, Advanced Two-Weapon Fighting), Weapon Finesse, Weapon Focus.</p><p></p><p>*This feat is detailed in the Gamma World Player's Handbook. **This feat is detailed in d20 Apocalypse.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4531977, member: 2012"] [B][SIZE=6]Enforcer[/SIZE] GAME RULE INFORMATION[/B] Enforcers have the following game statistics. [B]Abilities[/B] Strength and Dexterity are the most important attributes for an Enforcer, to give the best bonuses to weapon use. Depending on the style of the Enforcer, any of Constitution, Charisma, or Wisdom can be the next important. [B]Hit Die:[/B] 1d10. [B]Action Points[/B] Enforcers gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st-level and every time they attain a new level in this class. [B]Class Skills[/B] The Enforcer's class skills, and the key ability for each skill are as follows (see Chapter Two of the d20 Modern RPG for skill descriptions). Climb (Str), Craft (metalworking, structural) (Int), Drive (Dex), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (gossip, streetwise, tactics) (Int), Profession (Wis), Repair (Int), Ride (Dex), Speak Language (none), and Swim (Str). Also, the starting occupation you select can provide you with additional class skills to choose from. [INDENT][COLOR=white][B]Skill Points at 1st-level:[/B] (3 + Int modifier) x 4.[/COLOR][/INDENT] [INDENT][COLOR=white][B]Skill Points at Each Additional Level:[/B] 3 + Int modifier.[/COLOR][/INDENT] [B]Starting Feats[/B] In addition to the two feats all characters get at 1st-level (see Table 1–2 in the d20 Modern RPG), an Enforcer begins play with the Archaic Weapons Proficiency, Simple Weapons Proficiency , Armor Proficiency (heavy), Armor Proficiency (light), and Armor Proficiency (medium) feats. [ATTACH type="full"]37332[/ATTACH] [B]CLASS FEATURES[/B] All the following are class features of the Enforcer class. [B]Talents:[/B] The Enforcer may select one talent at 1st-level, and another every two levels thereafter (3rd, 5th, 7th, and 9th). The talents for the Enforcer class are listed on page 236 of the Gamma World Player's Handbook. The Enforcer may also select talents from the Strong Hero Talent Trees (pg. 21) and the Fast Hero Talent Trees (pgs. 23–24) from the d20 Modern RPG. The Enforcer may also select talents from the Strong As An Ox and Coordination Talent Trees from the Gamma World Player's Handbook. [B]Bonus Feats:[/B] At 2nd-level and every two levels thereafter (4th, 6th, 8th, and 10th), the Enforcer gains a bonus feat. These bonus feats must be chosen from the following list: Armor Proficiency (advanced) [I], Blind-Fight, Combat Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Combat Martial Arts (Improved Combat Martial Arts, Advanced Combat Martial Arts), Combat Reflexes, Dodge (Agile Riposte, Mobility, Spring Attack), Exotic Firearms Proficiency, Exotic Melee Proficiency, Fight With Anything *[/I], Improved Initiative, Mounted Combat **, Point Blank Shot (Double Tap, Precise Shot, Shot on the Run, Skip Shot), Power Attack (Cleave, Improved Bull Rush, Sunder, Great Cleave), Quick Draw, Two-Weapon Fighting (Improved Two-Weapon Fighting, Advanced Two-Weapon Fighting), Weapon Finesse, Weapon Focus. *This feat is detailed in the Gamma World Player's Handbook. **This feat is detailed in d20 Apocalypse. [/QUOTE]
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