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The Ultimate Delve and Forced Movement into Lava
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<blockquote data-quote="Zinovia" data-source="post: 4915654" data-attributes="member: 57373"><p>I <em>am</em> my home game DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I understand that the people running LFR games and the delves at GenCon were all volunteers who spent many hours running games for other people. Having run a number of conventions myself, I understand the work involved, so thank you everyone who volunteers their precious time at conventions. You make it possible. </p><p></p><p>DM's do make mistakes, whether in home games or in officially sponsored events at cons. Personally I don't mind being corrected when I make mistakes with the rules, so long as it doesn't turn into a lengthy interruption of the session. We can talk about it afterwards. I will listen, but my final ruling is final. </p><p></p><p>In this case, playing it by the rules including what's in the DMG would have had an enormous impact on the fight. We'd have moved away from the lava if we weren't trying to heal people stuck in it. Given the text in the PH regarding forced movement, I'm not at all surprised that he ruled it that way. </p><p></p><p>As most people expect to find all the rules to run combats in the <em>Player's Handbook</em>, it might help if the language there were clarified with regard to this particular issue. What with WotC's lengthy to-do list and all, I don't expect to see anything done along those lines, so I felt it was worth posting just in case anyone else had experienced a similar issue with forced movement. Also I wanted to talk a little bit about my experience with the Ultimate Delve, which was fun, for the short time it lasted. Just don't enter it without knowing what you're getting into, and you'll be fine. </p><p></p><p>I would recommend the normal delves that are run at some of the big cons - those are shorter and 2 of the 3 that I played were very fun. One of them was less so because I felt the DM was pressuring us to move faster. He kept asking "Are you done yet?" repeatedly and I forgot to use a minor action on one turn that would have helped because of him breathing down my neck (metaphorically). The other two DM's were cheerful and nice about running the delves. We beat one, but not the second, but it didn't matter. I didn't feel pressured at all. Playing on the clock is an interesting experience.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4915654, member: 57373"] I [i]am[/i] my home game DM. :D I understand that the people running LFR games and the delves at GenCon were all volunteers who spent many hours running games for other people. Having run a number of conventions myself, I understand the work involved, so thank you everyone who volunteers their precious time at conventions. You make it possible. DM's do make mistakes, whether in home games or in officially sponsored events at cons. Personally I don't mind being corrected when I make mistakes with the rules, so long as it doesn't turn into a lengthy interruption of the session. We can talk about it afterwards. I will listen, but my final ruling is final. In this case, playing it by the rules including what's in the DMG would have had an enormous impact on the fight. We'd have moved away from the lava if we weren't trying to heal people stuck in it. Given the text in the PH regarding forced movement, I'm not at all surprised that he ruled it that way. As most people expect to find all the rules to run combats in the [i]Player's Handbook[/i], it might help if the language there were clarified with regard to this particular issue. What with WotC's lengthy to-do list and all, I don't expect to see anything done along those lines, so I felt it was worth posting just in case anyone else had experienced a similar issue with forced movement. Also I wanted to talk a little bit about my experience with the Ultimate Delve, which was fun, for the short time it lasted. Just don't enter it without knowing what you're getting into, and you'll be fine. I would recommend the normal delves that are run at some of the big cons - those are shorter and 2 of the 3 that I played were very fun. One of them was less so because I felt the DM was pressuring us to move faster. He kept asking "Are you done yet?" repeatedly and I forgot to use a minor action on one turn that would have helped because of him breathing down my neck (metaphorically). The other two DM's were cheerful and nice about running the delves. We beat one, but not the second, but it didn't matter. I didn't feel pressured at all. Playing on the clock is an interesting experience. [/QUOTE]
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