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The Ultimate Delve and Forced Movement into Lava
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<blockquote data-quote="Zinovia" data-source="post: 4916008" data-attributes="member: 57373"><p>I was not aware of that definition of the word precipice, thanks for pointing that out. On the other hand, I don't think the DM of that game was aware of it either - for most people, a precipice is synonymous with a cliff. I do agree that hazards caused by powers are different and shouldn't allow the save to fall prone at the edge. That should be reserved for pre-existing terrain features such as magma. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I can't find anything in the way of official rules in the Compendium with regard to the effects of lava or magma, other than the radius of light they create. </p><p></p><p>In the Ultimate Delve, the effect was to cause some amount of damage, and it required people to make a check to climb out (athletics I think?). </p><p></p><p>It's not like this glitch was a big issue for me. Participating was still fun, and worth trying. I was worried about how well I would do when under time pressure, but I was far from the slowest at the table. The biggest problem we had stemmed from the nature of our hastily assembled pick-up group party with no ranged attacks (other than basic). I'd recommend it if you have friends going to the same event and you can bring a balanced party. Then get ready to stay focused, move quickly, and kick some butt!</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4916008, member: 57373"] I was not aware of that definition of the word precipice, thanks for pointing that out. On the other hand, I don't think the DM of that game was aware of it either - for most people, a precipice is synonymous with a cliff. I do agree that hazards caused by powers are different and shouldn't allow the save to fall prone at the edge. That should be reserved for pre-existing terrain features such as magma. ;) I can't find anything in the way of official rules in the Compendium with regard to the effects of lava or magma, other than the radius of light they create. In the Ultimate Delve, the effect was to cause some amount of damage, and it required people to make a check to climb out (athletics I think?). It's not like this glitch was a big issue for me. Participating was still fun, and worth trying. I was worried about how well I would do when under time pressure, but I was far from the slowest at the table. The biggest problem we had stemmed from the nature of our hastily assembled pick-up group party with no ranged attacks (other than basic). I'd recommend it if you have friends going to the same event and you can bring a balanced party. Then get ready to stay focused, move quickly, and kick some butt! [/QUOTE]
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The Ultimate Delve and Forced Movement into Lava
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