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<blockquote data-quote="Camelot" data-source="post: 4834814" data-attributes="member: 82617"><p>[sblock=Current HP and HS]Buna: 27/27 hp, 10/12 hs</p><p>Sek: 29/29 hp, 9/10 hs (your hs value is 7, and you were at 22 hp, so you only needed to spend 1 to get to full)</p><p>Sekoqa: 23/23 hp, 6/6 hs</p><p>Xuxgu: 8/29 hp, 6/7 hs</p><p>Nyjry: 15/29 hp, 8/10 hs</p><p>Wil: 25/28 hp, 10/10 hs</p><p> </p><p>Xuxgu is bloodied and Nyjry is almost bloodied. Do either of you want to spend healing surges?[/sblock]After resting, the group decides to head onward.</p><p> </p><p>The next room is silent, and eeirily empty. No one notices anything suspicious, but it looks similar to what the room you just left looked like after the battle. Apparently, everything disappears when it dies. You begin to wonder what would happen to you if you were to perish. Then, the group notices a shrivelled piece of wood on the ground. It is a magic wand. A magic user must have dropped it before dying.</p><p> </p><p>Upon closer inspection, the wand is a +1 Hellfire Wand.</p><p> </p><p>+1 Hellfire Wand Level 3 Magic Implement</p><p>680 gp Implement: Wand</p><p>Enhancement: +1 to attack rolls and damage rolls</p><p>Critical: +1d8 fire damage</p><p>Property: Gain a +1 item bonus to damage rolls when you use this wand to attack with a power that has the fire and implement keywords.</p><p>Power (Encounter * Arcane, Fire, Implement): Standard Action. As the warlock's <em>hellish rebuke</em> power.</p><p> </p><p>To the group, unfortunately, the wand is useless, for there are no practicers of arcana with you. So, you decide to take it just in case (you all have a strange feeling that you can get something from it) and continue to the next door.</p><p> </p><p>This door is not a plain wooden door like the others you've seen. It is adorned with black leather across the door and the frame has intricate carvings all around it. At the top, a skull is embedded into the wall. It has rubies for eyes and seems to be grinning down at you, mocking the fact that you are trapped in this dungeon.</p><p> </p><p>When you try to open the door, you find that it is locked. Suddenly, you hear cackling. You look up, and to your horror, the skull is looking down at you and laughing! <span style="color: darkslategray">"Nice try,"</span><span style="color: white"> it says after it recovers from its laughing fit. </span><span style="color: darkslategray">"My master put a spell on this door so that only I can open it! And I don't feel like it."</span><span style="color: white"> The skull glances behind you at the empty room. </span><span style="color: darkslategray">"The last group that came here wasn't as lucky as you six. They had to face monsters. They couldn't handle it. Ahahahaha!"</span><span style="color: white"> The skull practically cries from laughter, if it had tear ducts. </span><span style="color: darkslategray">"So unless you can change my mind, you're all staying right here until some more monsters come along to eat you up!"</span></p></blockquote><p></p>
[QUOTE="Camelot, post: 4834814, member: 82617"] [sblock=Current HP and HS]Buna: 27/27 hp, 10/12 hs Sek: 29/29 hp, 9/10 hs (your hs value is 7, and you were at 22 hp, so you only needed to spend 1 to get to full) Sekoqa: 23/23 hp, 6/6 hs Xuxgu: 8/29 hp, 6/7 hs Nyjry: 15/29 hp, 8/10 hs Wil: 25/28 hp, 10/10 hs Xuxgu is bloodied and Nyjry is almost bloodied. Do either of you want to spend healing surges?[/sblock]After resting, the group decides to head onward. The next room is silent, and eeirily empty. No one notices anything suspicious, but it looks similar to what the room you just left looked like after the battle. Apparently, everything disappears when it dies. You begin to wonder what would happen to you if you were to perish. Then, the group notices a shrivelled piece of wood on the ground. It is a magic wand. A magic user must have dropped it before dying. Upon closer inspection, the wand is a +1 Hellfire Wand. +1 Hellfire Wand Level 3 Magic Implement 680 gp Implement: Wand Enhancement: +1 to attack rolls and damage rolls Critical: +1d8 fire damage Property: Gain a +1 item bonus to damage rolls when you use this wand to attack with a power that has the fire and implement keywords. Power (Encounter * Arcane, Fire, Implement): Standard Action. As the warlock's [I]hellish rebuke[/I] power. To the group, unfortunately, the wand is useless, for there are no practicers of arcana with you. So, you decide to take it just in case (you all have a strange feeling that you can get something from it) and continue to the next door. This door is not a plain wooden door like the others you've seen. It is adorned with black leather across the door and the frame has intricate carvings all around it. At the top, a skull is embedded into the wall. It has rubies for eyes and seems to be grinning down at you, mocking the fact that you are trapped in this dungeon. When you try to open the door, you find that it is locked. Suddenly, you hear cackling. You look up, and to your horror, the skull is looking down at you and laughing! [COLOR=darkslategray]"Nice try,"[/COLOR][COLOR=white] it says after it recovers from its laughing fit. [/COLOR][COLOR=darkslategray]"My master put a spell on this door so that only I can open it! And I don't feel like it."[/COLOR][COLOR=white] The skull glances behind you at the empty room. [/COLOR][COLOR=darkslategray]"The last group that came here wasn't as lucky as you six. They had to face monsters. They couldn't handle it. Ahahahaha!"[/COLOR][COLOR=white] The skull practically cries from laughter, if it had tear ducts. [/COLOR][COLOR=darkslategray]"So unless you can change my mind, you're all staying right here until some more monsters come along to eat you up!"[/COLOR] [/QUOTE]
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