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<blockquote data-quote="Rathan" data-source="post: 4858827" data-attributes="member: 1322"><p>Sek lets out a powerful spirited howl as she commands her Spirit companion to attack Gb and she herself pulls out some sort of firey power and attacks the same target herself in a flash of double team tactics... </p><p></p><p>[sblock=Actions]</p><p>Move Action: None</p><p>Standard Action 1: <span style="color: red"><strong>Thunder Bear's Warding</strong></span> (Implement, Primal, Thunder)</p><p>Standard Action Ranged 5</p><p>Target: One creature</p><p>Attack: +4 (Wis+Feat) vs. Fortitude</p><p>Hit: 1d6+3 modifier thunder damage. Until the end of your next turn, you and your allies gain resistance to all damage equal to your Constitution modifier while adjacent to your spirit companion. <em>Protector Spirit:</em> You or an ally within 5 squares of you gains temporary hit points equal to your Constitution modifier. Spirit Companion attacks Gb for <a href="http://invisiblecastle.com/roller/view/2155622/" target="_blank">1d20+4=17 vs. Fort</a></p><p> for <a href="http://invisiblecastle.com/roller/view/2155623/" target="_blank">1d6+3=8 Thunder Dmg</a>.....All allies adjacent to Spirit companion get resistance to damage three untill the top of the around a.k.a... my next turn... (Nyjry also regains 3 HP)</p><p>Standard Action 2 (Spending Action Point) Sek stabs out with her long spear at Gb looking to hopefully finish him off.... <a href="http://invisiblecastle.com/roller/view/2155630/" target="_blank">1d20+4(+2)=12 (+2 Flanking) for 1d10+2=11 Dmg</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 4858827, member: 1322"] Sek lets out a powerful spirited howl as she commands her Spirit companion to attack Gb and she herself pulls out some sort of firey power and attacks the same target herself in a flash of double team tactics... [sblock=Actions] Move Action: None Standard Action 1: [color=red][b]Thunder Bear's Warding[/b][/color][b][/b] (Implement, Primal, Thunder) Standard Action Ranged 5 Target: One creature Attack: +4 (Wis+Feat) vs. Fortitude Hit: 1d6+3 modifier thunder damage. Until the end of your next turn, you and your allies gain resistance to all damage equal to your Constitution modifier while adjacent to your spirit companion. [i]Protector Spirit:[/i] You or an ally within 5 squares of you gains temporary hit points equal to your Constitution modifier. Spirit Companion attacks Gb for [url=http://invisiblecastle.com/roller/view/2155622/]1d20+4=17 vs. Fort[/url] for [url=http://invisiblecastle.com/roller/view/2155623/]1d6+3=8 Thunder Dmg[/url].....All allies adjacent to Spirit companion get resistance to damage three untill the top of the around a.k.a... my next turn... (Nyjry also regains 3 HP) Standard Action 2 (Spending Action Point) Sek stabs out with her long spear at Gb looking to hopefully finish him off.... [url=http://invisiblecastle.com/roller/view/2155630/]1d20+4(+2)=12 (+2 Flanking) for 1d10+2=11 Dmg[/url][/sblock] [/QUOTE]
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