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General Tabletop Discussion
*Dungeons & Dragons
The Ultimate Guide to Helping Your Players Role Play
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<blockquote data-quote="Wik" data-source="post: 6750468" data-attributes="member: 40177"><p>I dunno. If the players are having fun and you're not really roleplaying, why bother forcing it? What's the end goal there?</p><p></p><p>Since this is a 5e thread, roleplaying ties into one tier of play - the social tier. So, if you want to encourage roleplaying (for the express purpose of one or more players or GMs are not having as much fun because RP is absent), the best way to do it is to tie it into this tier of play.</p><p></p><p>Characters only get side quests (which lead to more XP or treasure) by asking around - and you get to roleplay it out. Clues get dropped by asking NPCs for them. And you encourage the RP you want by having the NPCs react "positively" to PC actions.</p><p></p><p>Now, what I mean by "positive" is not that they are necessarily happy, but more that the NPCs response is similar (but not exactly) to what the player was hoping for. So, if you have a torture-happy SAW freak of a tiefling bard in your happy (which I do!), when she pulls out her dagger and starts threatening a kobold, you have the kobold react in fear... and later on, have OTHER kobolds hear of this, and react appropriately. If you're like me, and like playing jerks, then have NPCs take umbrage occasionally that land the jerk in a bit of hotwater.</p><p></p><p>Ultimately, if you want to encourage role-playing, you need to learn how to read your party, and go from there.</p></blockquote><p></p>
[QUOTE="Wik, post: 6750468, member: 40177"] I dunno. If the players are having fun and you're not really roleplaying, why bother forcing it? What's the end goal there? Since this is a 5e thread, roleplaying ties into one tier of play - the social tier. So, if you want to encourage roleplaying (for the express purpose of one or more players or GMs are not having as much fun because RP is absent), the best way to do it is to tie it into this tier of play. Characters only get side quests (which lead to more XP or treasure) by asking around - and you get to roleplay it out. Clues get dropped by asking NPCs for them. And you encourage the RP you want by having the NPCs react "positively" to PC actions. Now, what I mean by "positive" is not that they are necessarily happy, but more that the NPCs response is similar (but not exactly) to what the player was hoping for. So, if you have a torture-happy SAW freak of a tiefling bard in your happy (which I do!), when she pulls out her dagger and starts threatening a kobold, you have the kobold react in fear... and later on, have OTHER kobolds hear of this, and react appropriately. If you're like me, and like playing jerks, then have NPCs take umbrage occasionally that land the jerk in a bit of hotwater. Ultimately, if you want to encourage role-playing, you need to learn how to read your party, and go from there. [/QUOTE]
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