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<blockquote data-quote="KahlessNestor" data-source="post: 6750491" data-attributes="member: 6801311"><p>Good article with a lot of good advice, but I have a question about the section on "blocking" other characters and the rogue and cleric example.</p><p></p><p>Why does the rogue get to 'win' the scenario? Why can't the cleric make the attempt to stop him before he actually picks the pocket? In all likelihood the rogue is going to win the Dex check anyway. Maybe the cleric is tired of pulling the rogue's butt out of the fire yet again? Maybe the cleric's player is tired of the rogue's player always getting them into these situations. Go pick a merchant's pocket, someone who can't have your head off in the morning. That wasn't a win-win RP situation. A cleric isn't going to want to deal with the consequences AFTER they happen. He's stated his goal: stop the rogue before he gets their heads on pikes. You ignored his stated intent (goal). Better, perhaps, is this:</p><p></p><p>Rogue: I want to pick the king's pocket.</p><p></p><p>Cleric: I want to stop him! He'll get us killed!</p><p></p><p>DM: Roll Insight vs. his Bluff.</p><p></p><p>(Cleric likely wins b/c high Wis)</p><p></p><p>DM: Now make opposed Dex checks.</p><p></p><p>(Rogue likely winds b/c high Dex)</p><p></p><p>DM: Make your Sleight of Hand check.</p><p></p><p>(Success)</p><p></p><p>And now you can RP the cleric trying to get the rogue to put it back.</p><p></p><p>Everyone got to use their skills more, and you had a similar result without "blocking" anyone. And I'm not sure that "blocking" another character is always a bad thing.</p><p></p><p>"I think I'm going to go poke the sleeping dragon."</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 6750491, member: 6801311"] Good article with a lot of good advice, but I have a question about the section on "blocking" other characters and the rogue and cleric example. Why does the rogue get to 'win' the scenario? Why can't the cleric make the attempt to stop him before he actually picks the pocket? In all likelihood the rogue is going to win the Dex check anyway. Maybe the cleric is tired of pulling the rogue's butt out of the fire yet again? Maybe the cleric's player is tired of the rogue's player always getting them into these situations. Go pick a merchant's pocket, someone who can't have your head off in the morning. That wasn't a win-win RP situation. A cleric isn't going to want to deal with the consequences AFTER they happen. He's stated his goal: stop the rogue before he gets their heads on pikes. You ignored his stated intent (goal). Better, perhaps, is this: Rogue: I want to pick the king's pocket. Cleric: I want to stop him! He'll get us killed! DM: Roll Insight vs. his Bluff. (Cleric likely wins b/c high Wis) DM: Now make opposed Dex checks. (Rogue likely winds b/c high Dex) DM: Make your Sleight of Hand check. (Success) And now you can RP the cleric trying to get the rogue to put it back. Everyone got to use their skills more, and you had a similar result without "blocking" anyone. And I'm not sure that "blocking" another character is always a bad thing. "I think I'm going to go poke the sleeping dragon." [/QUOTE]
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