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The Ultimate Guide to Helping Your Players Role Play
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<blockquote data-quote="iserith" data-source="post: 6750647" data-attributes="member: 97077"><p>Roleplaying is part of every aspect of the game, since roleplaying is just determining how your character thinks acts, and what he or she says. It just comes to the fore in social interaction. </p><p></p><p>I think the problem is that people often confuse the issue by thinking that roleplaying is about talking like your character or the like. That's not actually roleplaying, but a form of communicating the act of roleplaying. Deciding to swing your sword at an orc is roleplaying just like choosing to flirt with the princess is roleplaying.</p><p></p><p></p><p></p><p>I agree that social interaction is encouraged when there's an actual benefit to it. In my adventure, <a href="http://www.enworld.org/forum/showthread.php?471472-Halloween-Adventure-The-Laboratory-Tomb-of-Dr-Viktor-Vampenstein" target="_blank">The Laboratory-Tomb of Dr. Viktor Vampenstein</a>, gainful social interaction is possible in all three scenes. The PCs can get a werewolf ally, cause a ghost to pass into the afterlife instead of fight it, or cause a dangerous vampire to attack at disadvantage.</p><p></p><p>But again, social interaction is just one part of roleplaying.</p></blockquote><p></p>
[QUOTE="iserith, post: 6750647, member: 97077"] Roleplaying is part of every aspect of the game, since roleplaying is just determining how your character thinks acts, and what he or she says. It just comes to the fore in social interaction. I think the problem is that people often confuse the issue by thinking that roleplaying is about talking like your character or the like. That's not actually roleplaying, but a form of communicating the act of roleplaying. Deciding to swing your sword at an orc is roleplaying just like choosing to flirt with the princess is roleplaying. I agree that social interaction is encouraged when there's an actual benefit to it. In my adventure, [URL="http://www.enworld.org/forum/showthread.php?471472-Halloween-Adventure-The-Laboratory-Tomb-of-Dr-Viktor-Vampenstein"]The Laboratory-Tomb of Dr. Viktor Vampenstein[/URL], gainful social interaction is possible in all three scenes. The PCs can get a werewolf ally, cause a ghost to pass into the afterlife instead of fight it, or cause a dangerous vampire to attack at disadvantage. But again, social interaction is just one part of roleplaying. [/QUOTE]
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