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<blockquote data-quote="PennStud77" data-source="post: 1398271" data-attributes="member: 12492"><p>Completely agree that moderation and GM approval are certainly excellent ideas. Just a couple of thoughts, though.</p><p></p><p>I don't think you should complain about a Rogue doing high sneak attack damage. That is their thing. If they get caught in a fight w/o being able to sneak attack, they suck, so of course the Rogue will want to maximize their sneak attacking. Now, I'm not saying that the min/maxers should be left alone. If you think 90 dmg is too much, there's no problem with that. Increase the Spot and Listen scores of the NPCs. I'm not disagreeing with you 100%, I think players matching up multiple books for such a task is overkill, but you should be wary of squashing player creativity and options TOO MUCH.</p><p></p><p>Secondly, if I were playing in a campaign where the GM said no PrCs, I heavily suspect that no players would play a wizard, sorcerer, or cleric. There would be almost exclusively fighters, rogues, rangers, monks. The fighting classes get much more specialized as they level as it is. Everyone gets feats every third level with which to specialize their characters, but between the extra feats of the fighter and the class abilities of all the fighting classes, there is much more room for improvement and even specialization. Sure, spellcasters get more spells, but their ability to manipulate those spells in different ways is limited (as compared to a fighter who can weild his weapons very differently now that he has this new feat, for example). Many will disagree with me, I'm sure, and they wouldn't be wrong to, but the frustration I've always had with spellcasting classes is that the character is not allowed to change much, either than casting different spells, as they level. To be denied a PrC would seriously make me hesitate going into such a class.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="PennStud77, post: 1398271, member: 12492"] Completely agree that moderation and GM approval are certainly excellent ideas. Just a couple of thoughts, though. I don't think you should complain about a Rogue doing high sneak attack damage. That is their thing. If they get caught in a fight w/o being able to sneak attack, they suck, so of course the Rogue will want to maximize their sneak attacking. Now, I'm not saying that the min/maxers should be left alone. If you think 90 dmg is too much, there's no problem with that. Increase the Spot and Listen scores of the NPCs. I'm not disagreeing with you 100%, I think players matching up multiple books for such a task is overkill, but you should be wary of squashing player creativity and options TOO MUCH. Secondly, if I were playing in a campaign where the GM said no PrCs, I heavily suspect that no players would play a wizard, sorcerer, or cleric. There would be almost exclusively fighters, rogues, rangers, monks. The fighting classes get much more specialized as they level as it is. Everyone gets feats every third level with which to specialize their characters, but between the extra feats of the fighter and the class abilities of all the fighting classes, there is much more room for improvement and even specialization. Sure, spellcasters get more spells, but their ability to manipulate those spells in different ways is limited (as compared to a fighter who can weild his weapons very differently now that he has this new feat, for example). Many will disagree with me, I'm sure, and they wouldn't be wrong to, but the frustration I've always had with spellcasting classes is that the character is not allowed to change much, either than casting different spells, as they level. To be denied a PrC would seriously make me hesitate going into such a class. Thoughts? [/QUOTE]
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