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The Ultimate Ravenloft Thread
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<blockquote data-quote="TiQuinn" data-source="post: 9375415" data-attributes="member: 4871"><p>To follow on a previous point you made, yes, the 3e days and the Fraternity of Shadows/Netbooks also showed how popular Ravenloft was - I don’t recall seeing anything similar with the other settings except for Greyhawk (though I could be wrong because I wasn’t looking that hard either).</p><p></p><p>I’ve always loved Ravenloft and it’s scratched an itch for me that Call of Cthulhu doesn’t. I suppose I could take CoC rules and fit them to a more gothic horror campaign but I’ve always used D&D and Ravenloft first. I’ve even used CoC adventures for my Masque of the Red Death 3e game, until I realized how poorly written those rules were. I think in my perfect Ravenloft game, the heroes are set up to be victorious over the darklords, even if the setting seems to suggest otherwise. With CoC, it seemed the rules are set up for your PCs to ultimately fail and lose their minds (and that being part of the fun.)</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9375415, member: 4871"] To follow on a previous point you made, yes, the 3e days and the Fraternity of Shadows/Netbooks also showed how popular Ravenloft was - I don’t recall seeing anything similar with the other settings except for Greyhawk (though I could be wrong because I wasn’t looking that hard either). I’ve always loved Ravenloft and it’s scratched an itch for me that Call of Cthulhu doesn’t. I suppose I could take CoC rules and fit them to a more gothic horror campaign but I’ve always used D&D and Ravenloft first. I’ve even used CoC adventures for my Masque of the Red Death 3e game, until I realized how poorly written those rules were. I think in my perfect Ravenloft game, the heroes are set up to be victorious over the darklords, even if the setting seems to suggest otherwise. With CoC, it seemed the rules are set up for your PCs to ultimately fail and lose their minds (and that being part of the fun.) [/QUOTE]
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