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<blockquote data-quote="Luke" data-source="post: 2220799" data-attributes="member: 602"><p>My app already has the "everything under the sun" featureset for single player mode.</p><p>You'll find that the actions window is particularly comprehensive.</p><p>Using a skill check example of an action, all the relevant modifiers are listed that apply as modifiers to a die roll. You can quickly check/uncheck anything that does/doesn't apply (such as an elvish enchantment bonus for a will check). You also automatically get all the DC modifiers and options can be quickly reviewed and selected from a combobox (such as selecting the surface type DC for a climb check).</p><p>Its similar for an attack, where the ToHit modifiers replace the skill modifiers, and the DC modifiers are automatically replaced by the targets AC details.</p><p>In addition, the full description of the action (be it an attack, save, skill check, spell, or sepcial action), is presented - to save time looking up books, or even the built-in encyclopaedic database.</p><p> </p><p>The mapper itself would be quite different from OpenRPG. You would be able to create detailed maps or use other maps (such as CC2, scanned images - whatever).</p><p>I'm testing a design that allows for on-the-fly modifications, whilst ensuring acceptable speed over internet connections.</p></blockquote><p></p>
[QUOTE="Luke, post: 2220799, member: 602"] My app already has the "everything under the sun" featureset for single player mode. You'll find that the actions window is particularly comprehensive. Using a skill check example of an action, all the relevant modifiers are listed that apply as modifiers to a die roll. You can quickly check/uncheck anything that does/doesn't apply (such as an elvish enchantment bonus for a will check). You also automatically get all the DC modifiers and options can be quickly reviewed and selected from a combobox (such as selecting the surface type DC for a climb check). Its similar for an attack, where the ToHit modifiers replace the skill modifiers, and the DC modifiers are automatically replaced by the targets AC details. In addition, the full description of the action (be it an attack, save, skill check, spell, or sepcial action), is presented - to save time looking up books, or even the built-in encyclopaedic database. The mapper itself would be quite different from OpenRPG. You would be able to create detailed maps or use other maps (such as CC2, scanned images - whatever). I'm testing a design that allows for on-the-fly modifications, whilst ensuring acceptable speed over internet connections. [/QUOTE]
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