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<blockquote data-quote="Slipshod" data-source="post: 2251739" data-attributes="member: 16505"><p>FYI - The recent 2.15 release of DMGenie has full stacking rules.</p><p></p><p></p><p></p><p>1. Accurate, Complete, easy to understand documentation is a must. Some people (especially myself) won't use a program if we have to waste time figuring out how to perform simple things in the software.</p><p></p><p>2. Customizable Avatar icons. Not just miniatures on the battle-map - I'm talking about optional displays in the chats, and as an indicator for who's turn it is.</p><p></p><p>3. Somebody mentioned spell-effect overlays - they should be done in a manner consistent with the map overlay type. So if it's a square grid, a 30' radius spell effect should be displayed in 5' square chunks arranged according to the DMG layouts when the player is placing it.</p><p></p><p>4. Three layers to the mapper - Fog of war, Player Map, DM Secrets. From the DM side the top two should be partially transparent. There should also be a quick and easy way to erase each layer to reveal items beneath it (traps, secret doors, etc...). The players should see a view with each layer opaque.</p><p></p><p>5. EASY way to scale the grid to the map, as well as an easy way to scale the entire map/grid so that when you're using an overhead projector you can easily adjust the grid into 1" squares.</p><p></p><p>6. Movement planning - some method for the players to pre-plan moves (and see potential for AoA).</p><p></p><p>That's it for now, gotta run...</p></blockquote><p></p>
[QUOTE="Slipshod, post: 2251739, member: 16505"] FYI - The recent 2.15 release of DMGenie has full stacking rules. 1. Accurate, Complete, easy to understand documentation is a must. Some people (especially myself) won't use a program if we have to waste time figuring out how to perform simple things in the software. 2. Customizable Avatar icons. Not just miniatures on the battle-map - I'm talking about optional displays in the chats, and as an indicator for who's turn it is. 3. Somebody mentioned spell-effect overlays - they should be done in a manner consistent with the map overlay type. So if it's a square grid, a 30' radius spell effect should be displayed in 5' square chunks arranged according to the DMG layouts when the player is placing it. 4. Three layers to the mapper - Fog of war, Player Map, DM Secrets. From the DM side the top two should be partially transparent. There should also be a quick and easy way to erase each layer to reveal items beneath it (traps, secret doors, etc...). The players should see a view with each layer opaque. 5. EASY way to scale the grid to the map, as well as an easy way to scale the entire map/grid so that when you're using an overhead projector you can easily adjust the grid into 1" squares. 6. Movement planning - some method for the players to pre-plan moves (and see potential for AoA). That's it for now, gotta run... [/QUOTE]
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