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<blockquote data-quote="Luke" data-source="post: 2252903" data-attributes="member: 602"><p>Thanks Slipshod,</p><p> </p><p>I appreciate the comments.</p><p> </p><p>Not sure what you meant about planning movement, though. My current work simply allows players to move around their own PCs, and all connected maps simply update. I'm thinking about the DM being able to apply a temporary "lockdown" during turn processing for other creatures.</p><p>One thing I want to avoid (and this is my general RPG app philosophy), is a very regimented program, where (for example) players can only move their own PCs strictly in sequence - at all times.</p><p>This would be annoying for the all too common scenario where a DM says something like "Okay now, I need you all to tell me exactly where in the room you're standing." Generally there are times when free-for-all placement of connected players is a good thing.</p><p>I was also thinking that players simply move their PCs on the map as their movement turn comes up. Very often, creatures that had a turn just before them may well have moved (at least a 5' step). This means that a "movement plan" perhaps isn't worth all the effort, since you may not know exactly where you want to move to until its actually your turn (given the possible movements of those just before you).</p><p>In my current work you just drag around, and others see it in real-time.</p><p> </p><p>Regards,</p><p>Luke</p></blockquote><p></p>
[QUOTE="Luke, post: 2252903, member: 602"] Thanks Slipshod, I appreciate the comments. Not sure what you meant about planning movement, though. My current work simply allows players to move around their own PCs, and all connected maps simply update. I'm thinking about the DM being able to apply a temporary "lockdown" during turn processing for other creatures. One thing I want to avoid (and this is my general RPG app philosophy), is a very regimented program, where (for example) players can only move their own PCs strictly in sequence - at all times. This would be annoying for the all too common scenario where a DM says something like "Okay now, I need you all to tell me exactly where in the room you're standing." Generally there are times when free-for-all placement of connected players is a good thing. I was also thinking that players simply move their PCs on the map as their movement turn comes up. Very often, creatures that had a turn just before them may well have moved (at least a 5' step). This means that a "movement plan" perhaps isn't worth all the effort, since you may not know exactly where you want to move to until its actually your turn (given the possible movements of those just before you). In my current work you just drag around, and others see it in real-time. Regards, Luke [/QUOTE]
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